06-15-2021, 08:13 PM
I ran into what I assume is a bug when testing my game.
Some time ago, I was looking for a script that would allow me to break the parameter caps of my project. I plan to use it along it some events that, for example, increment the max HP of the team by 20% done via variables. Now, I noticed that using the Recover All Entire Party command negates the bonus.
For example: a character has 9735 HP at level 99. Using the increment event will bump it to 11682 HP thus breaking the cap. Using the Recover All: Entire Party command will cause the HP to go back to the original total. There's no problem using the Change HP command at least.
I had to change both the inns and the save crystals to deal with this.
Some time ago, I was looking for a script that would allow me to break the parameter caps of my project. I plan to use it along it some events that, for example, increment the max HP of the team by 20% done via variables. Now, I noticed that using the Recover All Entire Party command negates the bonus.
For example: a character has 9735 HP at level 99. Using the increment event will bump it to 11682 HP thus breaking the cap. Using the Recover All: Entire Party command will cause the HP to go back to the original total. There's no problem using the Change HP command at least.
I had to change both the inns and the save crystals to deal with this.