07-25-2021, 11:42 PM
aHA!
Okay, the Update Phase3 routine needed an extra touch for ParaDog's system.
To be specific, the Eladia system accounted for the basic windows that were open, the command window, the item and skill windows, and the 'right window' used for the equipment swapping. HOWEVER, the ParaDog system only set delays for the item, skill and command window alone and had no right window whereby the AT bar delay was to go. Ergo, you had no delay option present.... until now:
Place this little bit of code below Eladia. It is a copy of the update_phase3 method from the ParaDog system, but now includes the countup commands for every window 'including' the Equipment Right' window which is the issue. It now turns on/off by the same SELECT WAIT option as Item and Skill windows.
Okay, the Update Phase3 routine needed an extra touch for ParaDog's system.
To be specific, the Eladia system accounted for the basic windows that were open, the command window, the item and skill windows, and the 'right window' used for the equipment swapping. HOWEVER, the ParaDog system only set delays for the item, skill and command window alone and had no right window whereby the AT bar delay was to go. Ergo, you had no delay option present.... until now:
Code:
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle
#--------------------------------------------------------------------------
# * Frame Update (actor command phase)
#--------------------------------------------------------------------------
def update_phase3
# Allow for RTAB system
if $r_detected
if victory? and @command_a
command_delete
@command.push(@active_actor)
return
end
end
# If enemy arrow is enabled
if @enemy_arrow != nil
@countup = PARA_CTB::SELECT_WAIT ? false : true
update_phase3_enemy_select
# If actor arrow is enabled
elsif @actor_arrow != nil
@countup = PARA_CTB::SELECT_WAIT ? false : true
update_phase3_actor_select
# If skill window is enabled
elsif @skill_window != nil
@countup = PARA_CTB::SELECT_WAIT ? false : true
update_phase3_skill_select
# If item window is enabled
elsif @item_window != nil
@countup = PARA_CTB::SELECT_WAIT ? false : true
update_phase3_item_select
# If equip window is enabled
elsif @right_window != nil
@countup = PARA_CTB::SELECT_WAIT ? false : true
update_phase3_equip_select
# If actor command window is enabled
elsif @actor_command_window.active
@countup = PARA_CTB::COMMAND_WAIT ? false : true
update_phase3_basic_command
end
end
end
Place this little bit of code below Eladia. It is a copy of the update_phase3 method from the ParaDog system, but now includes the countup commands for every window 'including' the Equipment Right' window which is the issue. It now turns on/off by the same SELECT WAIT option as Item and Skill windows.