07-30-2021, 05:28 AM
(This post was last modified: 07-30-2021, 05:29 AM by DerVVulfman.)
This is a very... um... yeesh.
Do you have a copy of the Unlimited Layers in English? Translating into something one can understand will take quite some time. And as you said you had a work-around, I have no idea how much or this was perhaps altered.
Meanwhile, is the issue you are having is that the 'panorama' is suddenly drawing overtop the map graphics after leaving battle? And are you having issues that everything is still drawin assuming a 640x480 area?
The latter is more common because the SpritesetMap, SpritesetBattleback, and Tilemaps are all set up baesd on a 640x480 architecture. There's typically more to it than use of a Resolution script alone, as the Resolution script only provides you with a larger window. The rest of the game system code must be made to take up the new space.
The boundary lines I draw here is where the 640x480 area ends.
Do you have a copy of the Unlimited Layers in English? Translating into something one can understand will take quite some time. And as you said you had a work-around, I have no idea how much or this was perhaps altered.
Meanwhile, is the issue you are having is that the 'panorama' is suddenly drawing overtop the map graphics after leaving battle? And are you having issues that everything is still drawin assuming a 640x480 area?
The latter is more common because the SpritesetMap, SpritesetBattleback, and Tilemaps are all set up baesd on a 640x480 architecture. There's typically more to it than use of a Resolution script alone, as the Resolution script only provides you with a larger window. The rest of the game system code must be made to take up the new space.
The boundary lines I draw here is where the 640x480 area ends.