08-01-2021, 05:16 AM
A few things....
1) It appears you are working to have a fully rendered 'parallax map system' using graphics images instead of the use of tiles. Fine by me. However, the author of this 'translation to RPGMaker XP' failed to realize something.
If the end user of this script and game developer wishes to encrypt the game, the ULDS.txt files will not be compressed with the rest of the game into that Game.Rgsaad file. He should have set up a means to convert it into Rxdata format so it could be converted
Yep, I think ahead.
2) Um, what's the use of Mog's Panorama script? The example map doesn't seem to permit its use. I would sooner use one of the 'Unlimited Layers to act as the panorama if possible.
3) When I offered the screenshot (above), I did not include the script that acted as a substitute for the Plane class, allowing you to have an 800x600 plane for your scrolling graphics (ie the clouds in the water). However, I found your supplied Plane script buggy and brought forth stack errors.
Hey, there's always options. So I used a classic by Selwyn. He wrote a Plane class script that is about 25% in size of what you had. I did minor edits to both Mog's script and the Unlimited Layers script (replacing Plane with SG::Plane in the two spots needed.
4) Weird. When I looked up Taroxd's profile, he typed "あたしは天使なんかじゃないわ" which is Japanese for "I am not an angel". Odd he would post that in a Chinese board, eh?
5) For an RMXP project, you're using a script that was converted from RPGMaker VXAce... and was based on RPGMaker XP scripts ... for the tilemap? That's a little comical, eh? And wow, you have a resolution script that works with RMXP but was designed for Ace... based on XP scripts anyway. Hahaha.
I did not adjust the map in my upload. Adjust the map in my demo to 25x19 to accommodate the 800x600 resolution setting.
6) The XPA Tilemap script says it's not for commerical use. Just a reminder. Comically, I know some KK20 scripts that do allow. WHY this one? *shrugs*
1) It appears you are working to have a fully rendered 'parallax map system' using graphics images instead of the use of tiles. Fine by me. However, the author of this 'translation to RPGMaker XP' failed to realize something.
If the end user of this script and game developer wishes to encrypt the game, the ULDS.txt files will not be compressed with the rest of the game into that Game.Rgsaad file. He should have set up a means to convert it into Rxdata format so it could be converted
Yep, I think ahead.
2) Um, what's the use of Mog's Panorama script? The example map doesn't seem to permit its use. I would sooner use one of the 'Unlimited Layers to act as the panorama if possible.
3) When I offered the screenshot (above), I did not include the script that acted as a substitute for the Plane class, allowing you to have an 800x600 plane for your scrolling graphics (ie the clouds in the water). However, I found your supplied Plane script buggy and brought forth stack errors.
Hey, there's always options. So I used a classic by Selwyn. He wrote a Plane class script that is about 25% in size of what you had. I did minor edits to both Mog's script and the Unlimited Layers script (replacing Plane with SG::Plane in the two spots needed.
4) Weird. When I looked up Taroxd's profile, he typed "あたしは天使なんかじゃないわ" which is Japanese for "I am not an angel". Odd he would post that in a Chinese board, eh?
5) For an RMXP project, you're using a script that was converted from RPGMaker VXAce... and was based on RPGMaker XP scripts ... for the tilemap? That's a little comical, eh? And wow, you have a resolution script that works with RMXP but was designed for Ace... based on XP scripts anyway. Hahaha.
I did not adjust the map in my upload. Adjust the map in my demo to 25x19 to accommodate the 800x600 resolution setting.
6) The XPA Tilemap script says it's not for commerical use. Just a reminder. Comically, I know some KK20 scripts that do allow. WHY this one? *shrugs*