09-18-2021, 07:52 AM
(This post was last modified: 09-18-2021, 08:13 AM by Kain Nobel.)
@kyonides : Looks to be a cool menu but I'm not sure the exact context of what its supposed to be for. Stat lottery sounds like a cool concept.
I'm working on Push / Pull sprites for my main characters. So far, only Logan is done. I still have to finish doing the "camo" pattern for his pants and fix the head for when he's pulling the object backwards.
Here is a screenshot of Logan pushing a block. It's easy to miss but the player must look for the pressure plate in the ground near the door. Just stepping on it alone will open the door, surely, but the player must push the block onto the plate for it to stay open long enough to get through the door.
I've programmed the Push / Pull block logic before I ever had the proper sprite animation frames for it. Now I'm going back and programming the player's animations into the behavior which means I'll have to slowly and methodically replace all the blocks in the game.
EDIT : The screenshot has been updated using the new Fog graphic I just finished.
I'm working on Push / Pull sprites for my main characters. So far, only Logan is done. I still have to finish doing the "camo" pattern for his pants and fix the head for when he's pulling the object backwards.
Here is a screenshot of Logan pushing a block. It's easy to miss but the player must look for the pressure plate in the ground near the door. Just stepping on it alone will open the door, surely, but the player must push the block onto the plate for it to stay open long enough to get through the door.
I've programmed the Push / Pull block logic before I ever had the proper sprite animation frames for it. Now I'm going back and programming the player's animations into the behavior which means I'll have to slowly and methodically replace all the blocks in the game.
EDIT : The screenshot has been updated using the new Fog graphic I just finished.