(10-03-2021, 12:02 AM)Kain Nobel Wrote: The ever talented Remi-chan, I'm really enjoying what you've brought to us. I just watched all the way back to Fantasia Scene 04, you've got amazing presentation and I can see you going far with this project.My my! That's high praise, thank you very much! Although I've only been Remi-chan for a year or so- prior i was Bizarre monkey. Just clarifying that incase there is another Remi-chan you might be getting little ol' me mixed up with!
(10-03-2021, 12:02 AM)Kain Nobel Wrote: I normally dislike dialog and cutscene heavy RPGs but when it is delivered the way you did it then it actually becomes entertaining and enjoyable. I tend to watch *most* cutscenes the entire way through on the very first playthrough of any game (unless it's just terrible) but skip and breeze through it the 2nd time to get to the action, so you might want to keep that in mind when you release it to the people.Aye, noted, noted. If only it was easy to find a cutscene skip plugin. Why it wasn't a baseline feature of the engine bewilders me to this day! I'm so glad you were able to enjoy the dialogue and cutscenes, because this game is like 60% that 40% actual gameplay ahaha~
(10-03-2021, 12:02 AM)Kain Nobel Wrote: The dialog was entertaining and comical like it came out of a Cartoon Network studio and your animated artwork is cool too, I think most people would enjoy these aspects of your game.Haha eyyy. Finally my games are getting recognized for the saturday morning cartoon vibes they were designed to evoke! I can't take all the credit for the art, the portraits used in dialogue are all by my portrait artist pjcr, while the sprites are by Xiie.
There is a demo 2 available on this very website if you're interested in playing the game itself. Just be warned that at present you can't skip the animated pre-rendered cinematics. I will be looking into a fix for this for Demo 3. :0
Link to the Save-Point game page.
As for what's up, I've only a graphic update for FS01 and some changes to the bootsplash intro to make.
Fantasia Scene 06 - Playthings No More
Updated Yi's air kick graphic, and music selection.
Fantasia Scene 11 - Apocalypse
The only changes are two updated Yi graphics since my last post and some minimal sound design upgrades.
Fantasia Scene 12 - Eschaton
Large revision graphically, changed my graphics out for Pjcr's portraits during the icon representation and updated Yi's imposing graphic likewise to FS11.
Fantasia Scene 19 - Power
The second coming of Eschaton, which inversely has the Immoral Messenger monologuing instead of the Insidious Architect. Likewise to Eschaton, I updated the icon representation to use Pjcr's art and put some focus on their icons source motif.
That's most of the stuff I did lately that relates to cutscenes, as for gameplay, well~ ya girl has been making some enhancements to that as well, just giving each characters attacks more oomph and power, and the animations are bigger and blast-ier if they are empowered. I also made an animation play for party member switching. I might also make a seperate animation play for character exhaustion.
Battle Enhancements
FURTHERMORE!
I've been adding life and movement to each map, here's some nice screens giving examples!
I'll be adding some animal-folk NPC's to that last one as well.
Finally, and this is a bit weird to admit, but after seven and a half youtube, and gaining over 150 subscribers and posting over 2000 videos, I've only just now deigned it necessary to make a youtube channel intro haha.
WOOPS!
But this has now been corrected, look ye then~ Into PROJECT YHWH!
Sorry, I've been very productive lately. :0