KPartyActors XP
#3
Minor Code Update

The simple FixedArray script is now required by KPartyActors XP. The reasoning behind this move is that it easily allows the game developer to keep a fixed number of custom or battle skills at the player's reach in any given moment. I guess it would encourage the player to plan strategically the way he or she will pick the corresponding skills.

The embedded comments also feature more script calls than in previous versions.

I have edited the second post to include the KExpSkills XP script alias KPartyActors XP's skill menu script. Laughing

Happy with a sweat I know, I still need to work on a GUI that will allow you to actually perform such a skill selection Gamer in the first place. Laughing
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List of Compiled Binary Executables I have published...
HiddenChest & Roole

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Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
KPartyActors XP - by kyonides - 12-30-2021, 04:34 AM
RE: KPartyActors XP - by kyonides - 01-01-2022, 04:32 AM
RE: KPartyActors XP - by kyonides - 01-02-2022, 08:17 AM



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