01-17-2022, 07:32 AM
(01-16-2022, 05:48 AM)kyonides Wrote: I'm not really sorry to tell you this but needing over 999 for a single game is a terrible design by definition.Jesus i think this is the first time I've read something of yours and whole heartedly agreed, which is pretty impressive considering you usually activate my fight or flight response... not because you're scary, but because you're immensely cringe and I'm concerned some of it may rub off me on me.
(01-16-2022, 05:48 AM)kyonides Wrote: Just think about it, a game is like a book. You've got paragraph and chapters for a reason. One should let the game end were it feels more natural based on its own main story.Kyo... is that you?
So, since I was gonna hold my tongue but then Kyo and made not doing that look fun I'm gonna stop doing that, and if a natural fucking disaster begins as a result of this tangent then i can blame Kyo for everything, lmao.
But yeah I'm not gonna pretend to understand your work Steel beats, or the guy you follow- but I seriously don't know how the map limit becomes a concern.
To give you an idea, I personally am making a game with 30+ explorable planets, and a huge main story quest line that has taken me 2 years just to get to the 3/5 point, on top of that- every time I have a boss fight, it needs be on its own map because I'm crazy and decided to event my own ABS- then there's intermission maps, for inbetween phases of some fights, and even with all that i don't foresee this game going upwards of 500 and I consider it the most ambitious project I've ever worked on.
So I dunno what the actual hell you're trying to accomplish, be it a padded out monstrosity of a game or a sandbox thing. But no game should need that many maps. I don't think any of the final fantasy mainline titles had close to that many areas but finding out if that was true or not turned out to be more work than i cared to invest.
Is this the legendary trap which leads to games becoming vaporware? How long have you been working on this game, I wonder?
If it doesn't even go anywhere, will it have been worth the however many year slog it was to make? Have you released small demos to ensure its ability to please? Or is this a personal project and you don't care what others think?
I thought I was bad wasting two years making Terra, and it taught me to always make playable demos available about 6 months into full-time development.
With Fantasia I had three major demo releases planned from the get go, and I'm almost at the third, meaning after this all that remains is well under half of the game.
I don't want to pretend what you're doing deserves dismissal, more so- I daresay it warrants concern.
Fantasia will have taken me five years to develop by the time its finished, for most humans, that's a good 15th of your life-span.
I have immensely enjoyed working on Fantasia, and I've ensured it hasn't been running on the coat-tails of my passion alone, nigh bottomless as such passion is.
I don't know much about your work, I just see the potential for making the mistake I did, only with far more to lose, so i hope I'm wrong.
I just don't know how anyone gets close to the map limit.