01-17-2022, 08:39 PM
(01-16-2022, 05:48 AM)kyonides Wrote: I'm not really sorry to tell you this but needing over 999 for a single game is a terrible design by definition.
Just think about it, a game is like a book. You've got paragraph and chapters for a reason. One should let the game end were it feels more natural based on its own main story.
Remi-chan Wrote:But yeah I'm not gonna pretend to understand your work Steel beats, or the guy you follow- but I seriously don't know how the map limit becomes a concern.
To give you an idea, I personally am making a game with 30+ explorable planets, and a huge main story quest line that has taken me 2 years just to get to the 3/5 point, on top of that- every time I have a boss fight, it needs be on its own map because I'm crazy and decided to event my own ABS- then there's intermission maps, for inbetween phases of some fights, and even with all that i don't foresee this game going upwards of 500 and I consider it the most ambitious project I've ever worked on.
So I dunno what the actual hell you're trying to accomplish, be it a padded out monstrosity of a game or a sandbox thing. But no game should need that many maps. I don't think any of the final fantasy mainline titles had close to that many areas but finding out if that was true or not turned out to be more work than i cared to invest.
I think my problem is that I made more maps than I actually need. I just kept creating maps simply because I wanted to. Guess you could say I like mapping. I really like mapping. As in, I create the maps first and then think how to include them in the plot or make them optional content.
Guess that's the root of the issue here. When making maps, I just don't know where to call it quits.
(01-16-2022, 05:48 AM)kyonides Wrote: The only way that can be true would be to get a mere sandbox from the game developer. Once again that would be a bad design by default. Of course, an increase in the maximum number of supported maps would be ideal but Enterbrainless now Kawabanga don't feel like it.It's even more aggravating if one remembers that RM2K's map count could go over 999.
Remi-chan Wrote:Is this the legendary trap which leads to games becoming vaporware? How long have you been working on this game, I wonder?
If it doesn't even go anywhere, will it have been worth the however many year slog it was to make? Have you released small demos to ensure its ability to please? Or is this a personal project and you don't care what others think?
I've been working on my game since 2012. That puts things on perspective, doesn't it? As for the game, it's a personal project, yes. Just something I started after losing my first computer and my RM2K project with it.
Remi-chan Wrote:I thought I was bad wasting two years making Terra, and it taught me to always make playable demos available about 6 months into full-time development.
With Fantasia I had three major demo releases planned from the get go, and I'm almost at the third, meaning after this all that remains is well under half of the game.
I don't want to pretend what you're doing deserves dismissal, more so- I daresay it warrants concern.
Fantasia will have taken me five years to develop by the time its finished, for most humans, that's a good 15th of your life-span.
I have immensely enjoyed working on Fantasia, and I've ensured it hasn't been running on the coat-tails of my passion alone, nigh bottomless as such passion is.
I don't know much about your work, I just see the potential for making the mistake I did, only with far more to lose, so i hope I'm wrong.
It's OK. Working on my project is the closest thing I have to a hobby. So I definitely don't see it as wasting my life as I'm doing something I actually like.
Quote:I just don't know how anyone gets close to the map limit.
In the case of BoxxyQuest, it's just a really long game. We're taking like 35-40 hours just for the main quest alone if one goes for the true ending, not counting the truckload of optional content and the meaty postgame. That's a lot, given the other RPG Maker games I've played usually are 20-25 hours games.