01-21-2022, 02:28 AM
(01-20-2022, 02:23 AM)kyonides Wrote:(01-19-2022, 11:49 PM)Steel Beast 6Beets Wrote:(01-18-2022, 02:31 PM)kyonides Wrote:Wouldn't that cause some issues with maps that share the same ID?(01-18-2022, 09:13 AM)Melana Wrote:(01-14-2022, 04:42 PM)Steel Beast 6Beets Wrote: My own project has 684 maps and it's nowhere near the end or even halfway through. Running out of maps is an actual concern for me. Guess my only option is to follow Melana's hint and use the clone project thing.
Hey, if you want to do it without any additional script you can follow the little guide I posted in this thread. :)
https://www.save-point.org/thread-8090.h...=map+limit
It should work but there's a catch. You see, that won't allow you to load the map's info alias the map name for the MapInfos.rxdata won't include anything beyond ID 999. Plus the copied maps from the other project are still keeping their old map ID's. You would need a simple converter script to do the job for you, especially needed if you included a Display Map Name window or sprite script in your game.
Internally their map ID remains the same but you still can manually change the filenames.
I see. Thanks for clearing that up.
I can only hope I manage to pull this off if I hit the map limit. In the meanwhile, I think I'll continue merging several smaller maps into a big honking map as I mentioned a while ago.