01-23-2022, 08:07 PM
(01-23-2022, 02:32 AM)DerVVulfman Wrote:(01-22-2022, 10:27 PM)Steel Beast 6Beets Wrote: As long as the maps are on the 250x250 range, I get no issues. Bigger than that though, and the game becomes a stuttering slideshow.Hold up. PUT ON THE BREAKS.
You're not using an anti-lag system to control/handle the large number of events and graphics in your maps? Without such, the system will attempt to update 'all' events in your map, and all graphics in every 'cycle'. With an anti-lag, it updates the graphics within the designated window which only the player sees.
The MAP sections within the Forum Script Listings thread should point you to a couple if you're in need.
I am. Specifically, Near Fantastica's Anti Event Lag script. Thing is, I've noticed my computer simply has problems dealing with extremely large maps. For example, it chugs like there's no tomorrow (read: the frame rate seemingly falls to single numbers) while I play BoxxyQuest, a game that probably has the biggest maps I've ever seen in a XP project. I can only assume it doesn't use any kind of anti lag script.