02-05-2022, 10:15 AM
I think essential are, obviously, items that require other amount of items for their creation and some sort of learnable blueprints/recipes.
That's the absolute basis of a crafting system and that might be even enough for the basic version. Everything else could be an optional add on, so people can decide which features they want and which not.
For example a skill level feature for the crafter, so a novice smith isn't able to make some legendary weapons.
It would be interesting to have an option that you can not only create items at a NPC in a workshop but also by yourself so a feature that the heroes can learn
these craftmenships on their own which would require a skill level for actors which increases when you create stuff. The higher your skill level gets the more complicated stuff you have to create to improve further.
Another interesting thing would be a system where you don't create items by predefined material amounts but by combining different materials to create complete new unique items.
So the player would be able to experiment to achieve the best possible outcome.
For example metal A + metal B + metal C + jewel F would create a complete new sword with own unique stats. I guess that would require materials to have stats. Another factor would be the skillevel of that smith. If he's really good, the sword would be alot stronger than a sword from an average smith, even if he uses the same materials.
Also the kind of weapon would decide about it's stats. A longsword has different stats than a dagger of course.
The same for an alchemist who can combine different plants and ingredients to create new unique potions.
I guess such a system would be really complicated to create but I think there is no script so far for something like this.
All crafting scripts I know of are the classical ones as descriped in the beginning of my post.
That's the absolute basis of a crafting system and that might be even enough for the basic version. Everything else could be an optional add on, so people can decide which features they want and which not.
For example a skill level feature for the crafter, so a novice smith isn't able to make some legendary weapons.
It would be interesting to have an option that you can not only create items at a NPC in a workshop but also by yourself so a feature that the heroes can learn
these craftmenships on their own which would require a skill level for actors which increases when you create stuff. The higher your skill level gets the more complicated stuff you have to create to improve further.
Another interesting thing would be a system where you don't create items by predefined material amounts but by combining different materials to create complete new unique items.
So the player would be able to experiment to achieve the best possible outcome.
For example metal A + metal B + metal C + jewel F would create a complete new sword with own unique stats. I guess that would require materials to have stats. Another factor would be the skillevel of that smith. If he's really good, the sword would be alot stronger than a sword from an average smith, even if he uses the same materials.
Also the kind of weapon would decide about it's stats. A longsword has different stats than a dagger of course.
The same for an alchemist who can combine different plants and ingredients to create new unique potions.
I guess such a system would be really complicated to create but I think there is no script so far for something like this.
All crafting scripts I know of are the classical ones as descriped in the beginning of my post.