03-13-2022, 03:30 PM
(This post was last modified: 03-13-2022, 03:31 PM by Kain Nobel.)
If you ever have time, you'll have to tell me of the different ways you use RPG Maker and how you would do things differently if you were to design a similar program, or of any auxiliary programs you use to do your madness which could be implemented into an RM-like application. Not that RPG Maker is bad, it's awesome, but you could probably give me great insights on something you'd probably need to make your work even easier, better, faster, cooler. In what ways do you use RM? What would you improve? What kind of features or functions would best suit you? Are there any scripts that you consider essential to improve your experience? Do you have a wishlist already that you've compiled over time of things you'd like to be able to do with any of your projects? Y'know what I mean? I like cool ideas and am going to try and do some cool shit, so I figured you'd be one of the best people to ask.
Now I'm not going to go jumping right into whatever you suggest, but I will definitely be mindful of what's good and how to accomplish some kind of goal, whatever that goal might be. Plant some good ideas in my head and plant them early because I might start working on such a thing in a later development cycle, even if its a year or so out. Or I might not. The reason I ask you personally is because you seem to do a lot of cool things already, so you'd probably come out of left field with something I probably would've never thought of on my own.
"It would be really cool if the [game making program] came with feature/tool/toolkit X which would help me to accomplish the ultimate goal of Y. The biggest challenge is limitation Z but we could accomplish it by implementing A and maybe even B too, and optionally C if we felt like it. And it would probably work like..."
If you don't come up with anything it's cool. If you do, I'll take into consideration whatever you suggest and be mindful of what kind of feature I might program for this thing.
That goes for anybody who wants to do something cool and has a neat idea, I'll pick my battles and see what is interesting and what can be done and if its within the scope of the project I'm doing. It's best to come up with these things early because I won't be cramming new things in later in the 4th quarter with 2 minutes on the clock.
Now I'm not going to go jumping right into whatever you suggest, but I will definitely be mindful of what's good and how to accomplish some kind of goal, whatever that goal might be. Plant some good ideas in my head and plant them early because I might start working on such a thing in a later development cycle, even if its a year or so out. Or I might not. The reason I ask you personally is because you seem to do a lot of cool things already, so you'd probably come out of left field with something I probably would've never thought of on my own.
"It would be really cool if the [game making program] came with feature/tool/toolkit X which would help me to accomplish the ultimate goal of Y. The biggest challenge is limitation Z but we could accomplish it by implementing A and maybe even B too, and optionally C if we felt like it. And it would probably work like..."
If you don't come up with anything it's cool. If you do, I'll take into consideration whatever you suggest and be mindful of what kind of feature I might program for this thing.
That goes for anybody who wants to do something cool and has a neat idea, I'll pick my battles and see what is interesting and what can be done and if its within the scope of the project I'm doing. It's best to come up with these things early because I won't be cramming new things in later in the 4th quarter with 2 minutes on the clock.