12-13-2022, 02:07 PM
(This post was last modified: 12-13-2022, 02:32 PM by Kain Nobel.)
The submarine tileset design is coming out... OK... I suppose. I'm not going for hyper authentic but I am trying to make it look semi-functional and lived in.
Submarine : Pilot Module
Submarine : Torpedo Modules
Both of these pieces are going to become more and more purposely redundant as I draw more crap to give it mass and volume, especially all the machinery behind the torpedo tube units. I'm going to jam the cockpit section full of submarine business, and the torpedo room modules will each individually be attached to an even larger semi-animated unit consisting of a huge fucking mess of metal, red tubes, too many spinwheels to turn and a bunch of other blinky techno crap. One of the modules will probably be disassembled and broken down with a technician working on some sparky wires.
Technophilia at it's finest. Go ahead and stick your torpedo in her tubes.
And yes, some of this ties into the gameplay as well. The player will be a pseudo submarine technician in one portion and will be subject to busywork and challenge. When SHTF, the player will be loading torpedoes and if he doesn't launch at least 8 in five minutes then it's Game Over buddy. I think the pattern will be A.) Retrieve torpedo from dispensary hatch, B.) Slowly wheel torpedo to an available launch tube (the craft is shaking), C.) Hook torpedo and push into launch tube, D.) Pull back lever to activate torpedo, REPEAT. Also, if the player forgets to pull back the lever, they have NOT primed the torpedo and are wasting valuable time with it. It is possible to pack all units and not have them fire because you forgot the lever!
Each unit will have a "cook" time, and you have to load into units which have launched and are no longer "cooking". Eight in 5 minutes should be achievable and would probably be pathetically low bar to survive, but there will be prizes for how many the player can manage. The numbers and rewards will all be worked out when it all comes together and is more tangible and ready to deploy. I also think a fire will break out and one unit will go down in the middle of all of this just to add some drama.
"TOO MUCH PRESSURE ON UNIT 6! Unit 6 is down, please refrain from touching it. We'll have a technician out shortly."
*Taking NOTES*
"If this wasn't a drill, our whole entire crew would be DEAD!"
Submarine : Pilot Module
Submarine : Torpedo Modules
Both of these pieces are going to become more and more purposely redundant as I draw more crap to give it mass and volume, especially all the machinery behind the torpedo tube units. I'm going to jam the cockpit section full of submarine business, and the torpedo room modules will each individually be attached to an even larger semi-animated unit consisting of a huge fucking mess of metal, red tubes, too many spinwheels to turn and a bunch of other blinky techno crap. One of the modules will probably be disassembled and broken down with a technician working on some sparky wires.
Technophilia at it's finest. Go ahead and stick your torpedo in her tubes.
And yes, some of this ties into the gameplay as well. The player will be a pseudo submarine technician in one portion and will be subject to busywork and challenge. When SHTF, the player will be loading torpedoes and if he doesn't launch at least 8 in five minutes then it's Game Over buddy. I think the pattern will be A.) Retrieve torpedo from dispensary hatch, B.) Slowly wheel torpedo to an available launch tube (the craft is shaking), C.) Hook torpedo and push into launch tube, D.) Pull back lever to activate torpedo, REPEAT. Also, if the player forgets to pull back the lever, they have NOT primed the torpedo and are wasting valuable time with it. It is possible to pack all units and not have them fire because you forgot the lever!
Each unit will have a "cook" time, and you have to load into units which have launched and are no longer "cooking". Eight in 5 minutes should be achievable and would probably be pathetically low bar to survive, but there will be prizes for how many the player can manage. The numbers and rewards will all be worked out when it all comes together and is more tangible and ready to deploy. I also think a fire will break out and one unit will go down in the middle of all of this just to add some drama.
"TOO MUCH PRESSURE ON UNIT 6! Unit 6 is down, please refrain from touching it. We'll have a technician out shortly."
*Taking NOTES*
"If this wasn't a drill, our whole entire crew would be DEAD!"