12-16-2022, 10:09 PM
(12-16-2022, 03:01 PM)Remi-chan Wrote:Apology accepted. No hard feelings.(12-15-2022, 11:56 AM)Steel Beast 6Beets Wrote: You still called the people who still use XP "nostalgia-blind" tho.
Well in that instance I was mocking kyonides, who I don't respect. None of my reasons for that lack of respect are based on the engine he uses. Apologies for the generalization.
(12-15-2022, 11:56 AM)Steel Beast 6Beets Wrote: Aside from that, I get you. I still use XP because mapping is my forte and and all the subsequent mapping engines were kneecapped because Enterbrain. That and I simply dislike the graphic style of both the new tilesets and the bobbleheads charsets.Yeah, completely understandable. I hate the pokemon-ass sprites too, which is why I have artists making tall sprites in their stead.
The graphic style doesn't concern me because I never use the RTP tilesets to begin with. :D
Oh yeah. I brought this~
Also, looking forward for the open beta weekend. I know what I'll be watching tomorrow morning.
(12-16-2022, 06:49 PM)kyonides Wrote: @Steel Beast 6Beets she simply makes those ridiculous remarks out of hatred for it's mainly a religious issue and not some RMaker matter. So disregard her lack of appreciation for RMXP. Besides, it's always hard for latecomers to understand how XP was an improvement over RM2K and RM2K3, except for 2 things: lack of faces and a vehicle!The bit about vehicles reminds me about something I've wondered for a while: why was XP the only one RPG Maker that didn't include the option to create world maps? It's odd as heck.
I don't understand why they ignored that and never implemented it in later revisions of their app.
What I've noticed about MZ is that it depends more on external apps than previous versions of the maker ever did. Animations are no longer a builtin feature only. Sometimes you might think it's great to adapt other tools' products like great animations, but that also makes the maker look more... useless? Like a mere filler...
On the official board I found a thread where a guy was trying to draw some woods on the map using MV or MZ, still, he noticed a weird gap between the second and third row of trees. Nope, he had no intentions of leaving a clearance there.
XP would allow you to add as many extra tiles as deemed necessary while MV and MZ might not. And he was working with a DLC he had purchased from Komodo / Gotcha Gotcha Games. The RM developer and even moderators claimed that the size limitation of tilesets was a way to prevent a downgrade of performance. Yet, it's extremely limited, as much as to make people that are simple gamers and never touched the engines that the game's towns are repetitive, boring and the like.
Well, maybe not so seeing how XP was released during the time where most RPGs had ditched traditional world maps in lieu of menu based exploration. That doesn't explain why the option was back in VX/ACE, tho.
As for MZ, I recall DerVVulfman arriving to the same conclusion: that MZ relies almost exclusively on users to provide options that, really, should be in the program by default. Essentially making the userbase do the developer's job.