01-25-2023, 05:43 PM
A bit cleaner cavern map...
So, as you may or may not know, due to some clever debating and goading, I started a mapping and game project using MV again, and tried different styles for a cavern-like environment. While some would simply use Galv's layers and call it a day, as I showed with one of my previous entries, I decided to try to convert what would have been doodads to the traditional tilemap decorating.
I think I'm finally satisfied with how the floorplan comes together, with the architecture for the maps being relecated to only two pages of the TIleset, B and C respectively. This will free me to use either doodads or even the A1-A5 for floor decals, and C and D for extra bits, allowing me to focus on Yanfly's Grid Free Doodads for specific touches, and STILL use Galv's Layers if I want to try for a shadowing effect over the map as a whole. Floor texturing is simply a repeating parallax background with a blank tile for passability and a region tag for blocking and impassability.
The map was created in PRG Maker MV.
Tile size: 48
Extra Tools used: Photoshop for Tileset crafting
Extra plugins planned: Yanfly's Grid Free Doodads, Galv's Layers
So, as you may or may not know, due to some clever debating and goading, I started a mapping and game project using MV again, and tried different styles for a cavern-like environment. While some would simply use Galv's layers and call it a day, as I showed with one of my previous entries, I decided to try to convert what would have been doodads to the traditional tilemap decorating.
I think I'm finally satisfied with how the floorplan comes together, with the architecture for the maps being relecated to only two pages of the TIleset, B and C respectively. This will free me to use either doodads or even the A1-A5 for floor decals, and C and D for extra bits, allowing me to focus on Yanfly's Grid Free Doodads for specific touches, and STILL use Galv's Layers if I want to try for a shadowing effect over the map as a whole. Floor texturing is simply a repeating parallax background with a blank tile for passability and a region tag for blocking and impassability.
The map was created in PRG Maker MV.
Tile size: 48
Extra Tools used: Photoshop for Tileset crafting
Extra plugins planned: Yanfly's Grid Free Doodads, Galv's Layers
BLOG: JayVinci.blogspot.com
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