01-26-2023, 08:26 PM
(This post was last modified: 01-26-2023, 08:54 PM by DerVVulfman.)
Regarding options available... I wonder how many were on the backs of coders that already created them?
And I've used RMXP to make tools... that's stretching its capabilities, is it not?
To what specifically did my screenshot confirm? That I opted to make a game with a 1280x736 viewport, or 40x23 tile area? That was by design.
Do I need to change every viewport? No. The system already knows the area size I have set for the whole game. The weather covers the whole screen and outlying borders where effects are generated, and even the fog and panorama planes recognize the custom dimensions set... oh, and this is the setting department:
I will also point out that while RMXP has a native 640x480, MV has a native 800x600 resolution in which all games start. Ergo, a tweak or effect much like the resolution I employed allows for larger game dimensions. Are the sprites within Fantasia stretched from its native 4:3 dimensions? No. They too have not been altered.
They are merely just larger than the XP sprites to accommodate the larger playing area.
And towards the menus, who would use a 4:3 menu in a 16:9 viewport? Of course they would need to be changed. That's just common sense. Besides, who wants to use the default menus in the first place?
And I've used RMXP to make tools... that's stretching its capabilities, is it not?
(01-26-2023, 05:38 PM)Remi-chan Wrote: As for the resolution thing. yeah you can upscale it like that. but are you really gonna go and do that for every window and viewport? As you might notice, it appears the text window is overlaying Aluxes. But realistically, that's just as far as the the default resolution takes it. nothing was dynamic back in this day and age. The screen size and view port have changed, but the resolution of the windows hasn't. Your own screenshot confirms this
To what specifically did my screenshot confirm? That I opted to make a game with a 1280x736 viewport, or 40x23 tile area? That was by design.
Do I need to change every viewport? No. The system already knows the area size I have set for the whole game. The weather covers the whole screen and outlying borders where effects are generated, and even the fog and panorama planes recognize the custom dimensions set... oh, and this is the setting department:
Code:
module ScrnSize
# Game Screen Resolution
Width = 1280
Height = 736
# Name of Game.Ini
# (If renamed to match Game.exe... ex: Fantasia.ini)
INI_Name = 'Game.ini'
# Define speed of game processing
Graphics.frame_rate = 60
# Define shifting map overlays
Fixed_Panorama = true
Fixed_Fog = true
end
I will also point out that while RMXP has a native 640x480, MV has a native 800x600 resolution in which all games start. Ergo, a tweak or effect much like the resolution I employed allows for larger game dimensions. Are the sprites within Fantasia stretched from its native 4:3 dimensions? No. They too have not been altered.
They are merely just larger than the XP sprites to accommodate the larger playing area.
And towards the menus, who would use a 4:3 menu in a 16:9 viewport? Of course they would need to be changed. That's just common sense. Besides, who wants to use the default menus in the first place?