01-27-2023, 05:07 AM
(01-26-2023, 09:32 PM)kyonides Wrote: Yeah, it can make your project look like that piece of crap called Minecraft.RUDE!!!
(01-26-2023, 11:01 PM)Remi-chan Wrote: No VVulfman. I'm saying the text window and menu are still stuck in the 640x480 trapezoid and will be until you edit all the scripts or make a master resolution script to modify their values.Ah, the Menu windows, not the main window itself. Well, by that reckoning, one would assume that simple scaling values and settings were introduced into RMMV's script mechanics. Please, I could take care of that with my eyes closed.
Word of warning... an improper setting in Yanfly's plugins can screw your screen up... your bitmap pictures do 'not' scale, though the movies do. This, I believe, can be fixed if... snicker snicker snicker... I played with the plugins...
Of course, to adapt to what I suggested above would have a slight learning curve. But that would be just slight, just as it would be for one who codes Ruby script to learn Java OR visa versa. One learns to adapt.
(01-26-2023, 11:01 PM)Remi-chan Wrote: My god is this meant to be an argument against MV?No. However, you do wish to promote it to the extend of all else and do question or argue against any other.
Towards Kyonides's original argument...
(01-26-2023, 09:56 AM)kyonides Wrote: Has any of you been peer pressured badly for sticking to a specific engine instead of updating to the latest iteration of the RM series?... that argument is an absolute yes. Mainly to go either with Bakin or with RMMV. I need not say by whom.
When you suggested the RTP as one of the flaws, that was ... who cares? Yes, RTPs are training wheels, but all of the RM line holds their own RTP, be it RPG2000, RMMZ or ... RPGXPAce2025.
This isn't platitudes towards XP. However, attacks against the engine highlights how kyonides asked if there was anyone pressured to switch from an engine to another...