The z-space problem of displaying sprites
#12
Basically, what icogill stubbornly wants to achieve is to repeat the same process that Sprite_Character performs multiplied by as many weapons and pieces of armor every hero has equipped so far. Every single one of those extra sprites would need to recalculate their width and height like quite often to make sure everything will run smoothly. All of them could have different sizes so it's... messy to say the least. And then they should handle the z coordinate properly depending on which side they're currently facing.

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My friendly advice would be to desist on doing it yourself. You're not acclimated with the engine as to do it on your own without getting into serious troubles. You'd end up depending on available scripters to make it work, but the code wouldn't be yours anyway. Or you could just use an existing visual equipment script...

You see, when something simply requires of you a lot more time and effort than what's deemed necessary or convenient, it's better to desist. That's important because it usually means there's gotta be a quick way to achieve the same goal without going through many unexpected issues for no good reason.

That also means you'd need to resize all of your weapons and armors and wings, like it or not. Yet, that's way better than causing your game to lower its framerate for it'd dealing with many extra calculations very often.
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Since it seems you'll keep insisting on making it, be ready to wait for a long time before you can make it run properly under every single condition that it needs to fulfill to work just as intended.
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RE: The z-space problem of displaying sprites - by kyonides - 02-21-2023, 12:33 AM

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