02-25-2023, 05:21 PM
(02-25-2023, 03:20 AM)Remi-chan Wrote:That's a really interesting mechanic. And so is the talk about bosses that force you to not rely on it.(02-24-2023, 07:50 PM)SteelĀ BeastĀ 6Beets Wrote: You two... That's some impressive progress in your respective games.
@Remi-chan: Something that I meant to ask before as well: In the previous boss battle videos you posted, I noticed the Fantasia Trio going down but not out i.e they seem to recover after a while as the battle rages on. How does that cooldown system work exactly?
Yeah, after 30 seconds after being knocked out the Angel of Hope can re-enter the fight. However, if all three and Sacreblu (shortly after Disk 1) are brought down in that time, that's how one gets a game over.
Also while Sacreblu has a lot more Health and serves as a second wind once all three of the girls are knocked out, she can only be called on once. Despite how easy you might think this may make the game, there are some fights, namely the INSANE difficulty superbosses where the only way to win is to survive an onslaught of crazy attacks. There's also some bosses who remove a party member from the field of play completely if they are struck down.
You can find more out by simply opening up the Delta Build you received, if you are so inclined. I leave it unencrypted for the benefit of eager folks, but also because I'm not the sort of person who is so conceited i think my resources are going to be unduly stolen. My art style, bright and colorful as it is, isn't generic enough for general use.
As for what I got done, no boss fight tonight, but somewhat of a database overhaul, mostly in regards to Medals and Pamphlets. There will now be a lot more Pamphlets which is needed given how many characters are introduced, especially in optional content.
I also, as a result, am getting stuck into making more Pamphlets as a result.
Here's just a few.
That last one won't even be any use until Disk 3 lmao.
As for database revamps, I did my share back then. It was mostly reorganizing items, enemies and troops.
It was a pain in the neck.