Thankfully i didn't have to alter much. I've already updated and fixed all known entries and their in-event relations.
So tonight I got back to making bosses~
This is a Hard difficulty boss. You don't see the machanic that makes it difficult because i manage to avoid it, but getting hit by Fatty's melee attacks when he is in cat or bear form gives the presently out party member a state called vulnerable, which means all but attacks which inflict it, do double damage.
The Druid's Shakedown
Of note, he also has a very dangerous ability from Menagerie that serves as his overdrive, his ability to summon a fragmented piece of the Gatekeeper.
In Menagerie: Remastered, this cost 80 mana, which he had only 80 base, and after use, inflicted a state called INSANE which increases attack damage by 800%, confused him and gave him borderline invincibility, and it persisted through death. It could only be cured by getting to the end of battle. For this reason, it tended to be a fairly unused very high damage nuke for finishing off an intense fight. Using it early meant Fatty was inoperable for the rest of battle, and due to hitting 8x harder and having a chance to attack fellow party members, an annoyance at best and a scourge at worst to boot.
521 years later, it seems he no longer falls prey to insanity when using the ability.
It hits for 10 fatal damage and inflicts vulnerable every 3 frames if you do not stand behind Tiramisa on the SAFE square. In just over 3 seconds, that's an entirely party's worth of base HP wiped out. it's only because of intended death delay that this doesn't happen. Nonetheless, failing this machanic for long will absolutely result in a game over.
614 HP Baseline (100+50+150+314) with 200 damage per second. (10*60/3) means if you stand in it for 3.07 seconds disregarding death waits, it's a wipe. It's half a second Death delay lasts, so if we factor that in 4 times, it would still take only 5.07 seconds for your party to be completely wiped out.
That said, the mechanic only lasts for 200 frames. Or approxrimately 2.2 seconds. So this wont be something that causes a wipe, but it might certainly finish off an unsuspecting player, that said by the time they can do this fight, this mechanic will have occurred at least 2 times already.
So tonight I got back to making bosses~
This is a Hard difficulty boss. You don't see the machanic that makes it difficult because i manage to avoid it, but getting hit by Fatty's melee attacks when he is in cat or bear form gives the presently out party member a state called vulnerable, which means all but attacks which inflict it, do double damage.
The Druid's Shakedown
Of note, he also has a very dangerous ability from Menagerie that serves as his overdrive, his ability to summon a fragmented piece of the Gatekeeper.
In Menagerie: Remastered, this cost 80 mana, which he had only 80 base, and after use, inflicted a state called INSANE which increases attack damage by 800%, confused him and gave him borderline invincibility, and it persisted through death. It could only be cured by getting to the end of battle. For this reason, it tended to be a fairly unused very high damage nuke for finishing off an intense fight. Using it early meant Fatty was inoperable for the rest of battle, and due to hitting 8x harder and having a chance to attack fellow party members, an annoyance at best and a scourge at worst to boot.
521 years later, it seems he no longer falls prey to insanity when using the ability.
It hits for 10 fatal damage and inflicts vulnerable every 3 frames if you do not stand behind Tiramisa on the SAFE square. In just over 3 seconds, that's an entirely party's worth of base HP wiped out. it's only because of intended death delay that this doesn't happen. Nonetheless, failing this machanic for long will absolutely result in a game over.
614 HP Baseline (100+50+150+314) with 200 damage per second. (10*60/3) means if you stand in it for 3.07 seconds disregarding death waits, it's a wipe. It's half a second Death delay lasts, so if we factor that in 4 times, it would still take only 5.07 seconds for your party to be completely wiped out.
That said, the mechanic only lasts for 200 frames. Or approxrimately 2.2 seconds. So this wont be something that causes a wipe, but it might certainly finish off an unsuspecting player, that said by the time they can do this fight, this mechanic will have occurred at least 2 times already.