05-27-2023, 11:18 AM
Kyonides, I'm a bit behind in RPG Maker world, but do the Ruby engines have a good profiler? You could either write a profiler from scratch or see if you can get Ruby Prof to work with RGSS*.
I just got a new stylus from Staples!
^This is the tiny draft version of my Sasquatch / Golemn enemy, and the red square represents the size of a standard hero sprite. Standing roughly 2.5x the size of a standard hero (32x64 or so), the enemy's bounding dimensions are roughly 160x224. Due to the size difference between the standard hero and the animated enemy, all of it's attacks are focused very low. A handful of different enemies (Big Foot, Sasquatch, various Golemns) will be made from this animation template and their intimate design details will vary beyond just simple recoloring.
The same can be said about the dog named Shadow in the post above; I've got 4 different designs that would use the same base template to make a few different dog/wolf type enemies, but the sprite compositions themselves would change slightly beyond just re-coloring. As such, the Wolf type enemies would most likely have a much hairier neck, thicker limbs, exposed claws and a bushy tail. Shadow herself actually has 4 radically different two-tone patterns from the one posted above, one where half her face is white, another which has more white than black, then I have the black / brown Doberman Pincer design with a stubby tail.
I just got a new stylus from Staples!
^This is the tiny draft version of my Sasquatch / Golemn enemy, and the red square represents the size of a standard hero sprite. Standing roughly 2.5x the size of a standard hero (32x64 or so), the enemy's bounding dimensions are roughly 160x224. Due to the size difference between the standard hero and the animated enemy, all of it's attacks are focused very low. A handful of different enemies (Big Foot, Sasquatch, various Golemns) will be made from this animation template and their intimate design details will vary beyond just simple recoloring.
The same can be said about the dog named Shadow in the post above; I've got 4 different designs that would use the same base template to make a few different dog/wolf type enemies, but the sprite compositions themselves would change slightly beyond just re-coloring. As such, the Wolf type enemies would most likely have a much hairier neck, thicker limbs, exposed claws and a bushy tail. Shadow herself actually has 4 radically different two-tone patterns from the one posted above, one where half her face is white, another which has more white than black, then I have the black / brown Doberman Pincer design with a stubby tail.