06-09-2023, 12:42 PM
Animated Enemy progress...
Harpies aren't even on the list yet, but they absolutely should be! Cross the bridge and lose your scalp to crazy bird women! The only enemy not made in the month of June is the Red Dragon, but I'd like to get the wings done before the month is finished. The Golemn enemy's "base" has been started, but I'm delaying that until next development cycle (2023Q4) if I have time. Hellraiser was started last year, but I've finally added the minor finishing touches.
The most recent REGAL bug hunt has netted no new issues and is currently stable as far as the finished portions of the program go. The "Database/States" page design hasn't changed much, but it may have some new features soon. The current version supports "Expire States" such as "Doom 3" -> "Doom 2" -> "Doom 1" -> "K.O." and self-cancelling states such as "Frog" and "Chicken". Also, that "Doom" icon is now outdated, the new one is based on my "Ghost" enemy but I've updated it.
(Note to Self: Add the "Chicken" state.)
I've been using the new "NES" theme, courtesy of ChatGPT. I really like this theme, but I'm not sure if the orange buttons with white text is readable to others. I have no problem with it personally, but I'm thinking maybe somebody else would have a hard time reading the text. I'll probably revise the theme later.
- Ghost (Done) - Might be equipped with a Scythe later.
- Lion Monster (Done) - Might get a new head later.
- Lioness Monster (Done) - Body might be modified later.
- Griffon Monster (Done) - Modified "Lion Monster" with slightly different body and wings.
- Standard Chicken (Done) - Already comes in 3 color themes, will add new palettes/patterns later.
- Rooster Monster (Done) - Already comes in 17 color themes / patterns.
- Caterpillar Monster (Done) - Got the flat Green and Violet versions. Will have transforms.
- Shadow the Dog (Done) - May be equipped with special gear later (armor, gas mask, etc).
- Hellhound (Done) - Recolored "Shadow the Dog" to be a dog on fire. Added a mane of spikes.
- Hellraiser (Done) - The big bad boss! He takes lava baths and has wings but can't fly.
- Basilisk (Started) - Started the standard orange/yellow, will be making a gold/blue version.
- Oily Body (Done) - Ball of floating oily goop. When hit with "Fire", they turn into...
- Flame Soul (Done) - Fire version of the "Ghost", made of flames.
- Golemn (Started) - Will have Sand, Stone, Lava versions. Maybe a Glacier version.
- Chimera (Almost Done) - Mix of 4 enemy types. The Right and Left facing sides are unique.
- Red Dragon (Almost Done) - Large dragon. Awaiting wings and proper texture.
Harpies aren't even on the list yet, but they absolutely should be! Cross the bridge and lose your scalp to crazy bird women! The only enemy not made in the month of June is the Red Dragon, but I'd like to get the wings done before the month is finished. The Golemn enemy's "base" has been started, but I'm delaying that until next development cycle (2023Q4) if I have time. Hellraiser was started last year, but I've finally added the minor finishing touches.
The most recent REGAL bug hunt has netted no new issues and is currently stable as far as the finished portions of the program go. The "Database/States" page design hasn't changed much, but it may have some new features soon. The current version supports "Expire States" such as "Doom 3" -> "Doom 2" -> "Doom 1" -> "K.O." and self-cancelling states such as "Frog" and "Chicken". Also, that "Doom" icon is now outdated, the new one is based on my "Ghost" enemy but I've updated it.
(Note to Self: Add the "Chicken" state.)
I've been using the new "NES" theme, courtesy of ChatGPT. I really like this theme, but I'm not sure if the orange buttons with white text is readable to others. I have no problem with it personally, but I'm thinking maybe somebody else would have a hard time reading the text. I'll probably revise the theme later.