06-11-2023, 11:57 AM
(This post was last modified: 06-11-2023, 11:59 AM by Kain Nobel.)
@DerVVulfman: Yes, users can create and customize their own font and color schemes, plus I have an assortment of prefabricated ones too. They're all currently configured through a simple script but I do hope to one day make a dedicated UI with sliders for better live feedback and visual context. (The UI is very low priority for now, unfortunately, but it's on the list, yes.)
Been troubleshooting the Japanese version of the program, seems my terms are outdated. Just did a full walkthrough, everything appears to be working 100% again. I'll run through it again tomorrow (today) and see if anything was missed.
2023Q3 "pet peeves" checklist has been fully completed! Well, the only task that I haven't completed is the character / face / battler / icon switcher, but that's a little more involved and needs a plan of action. Also, hue shift operations are disabled in REGAL editor because it's so damn slow to execute, but the value can still be changed and is still valid with no updates to the visual context itself (it works in-game.)
Another thing I need to work on is the explicit X/Y setting of sprites within the REGAL editor, which I'm not sure how to do at the moment. The program uses an automated "layout manager", but I wasn't even thinking of it's support for explicit X/Y setting until I actually needed such behavior. D'oh! What this means is a developer can't currently set the proper X/Y of enemy troops, nor can they configure battle animations like they should be able to (yet). Kinda pisses me off but I'll deal with it somehow.
I've thought of redoing everything using Ruby Shoes instead of FXRuby, but that's not exactly a favorable option. I'll do it only if I have to. GPT can't seem to figure it out either, so I'm just... stuck. Yuck! When I follow tutorials (which are rare), I also get to a point where I'm just stuck and can't proceed because maybe it's an outdated or inaccurate source of information.
Once I get these issues figured out, I believe I'll be moving at a lightning fast pace again. I've had to step away because I can't sit idle on a time consuming problem that isn't getting resolved. I'm running out of "other easy things" to do, so I'll be forced to confront this sooner than later. When I resort to GPT, it can't figure it out either and keeps writing things that aren't valid whatsoever.
I don't think GPT knows the difference between TK, Shoes, FXRuby, WX Ruby, Qt or any of the other toolkits, and it seems to mix up Java, Ruby, C++ and Python a lot. It's an interesting system with plenty of potential but it's largely incapable at the current stage of doing anything I'd consider useful. Whatever jobs it may replace, real human programmers are mandatory! You cannot rely on GPT for anything worthwhile (yet).
Been troubleshooting the Japanese version of the program, seems my terms are outdated. Just did a full walkthrough, everything appears to be working 100% again. I'll run through it again tomorrow (today) and see if anything was missed.
2023Q3 "pet peeves" checklist has been fully completed! Well, the only task that I haven't completed is the character / face / battler / icon switcher, but that's a little more involved and needs a plan of action. Also, hue shift operations are disabled in REGAL editor because it's so damn slow to execute, but the value can still be changed and is still valid with no updates to the visual context itself (it works in-game.)
Another thing I need to work on is the explicit X/Y setting of sprites within the REGAL editor, which I'm not sure how to do at the moment. The program uses an automated "layout manager", but I wasn't even thinking of it's support for explicit X/Y setting until I actually needed such behavior. D'oh! What this means is a developer can't currently set the proper X/Y of enemy troops, nor can they configure battle animations like they should be able to (yet). Kinda pisses me off but I'll deal with it somehow.
I've thought of redoing everything using Ruby Shoes instead of FXRuby, but that's not exactly a favorable option. I'll do it only if I have to. GPT can't seem to figure it out either, so I'm just... stuck. Yuck! When I follow tutorials (which are rare), I also get to a point where I'm just stuck and can't proceed because maybe it's an outdated or inaccurate source of information.
Once I get these issues figured out, I believe I'll be moving at a lightning fast pace again. I've had to step away because I can't sit idle on a time consuming problem that isn't getting resolved. I'm running out of "other easy things" to do, so I'll be forced to confront this sooner than later. When I resort to GPT, it can't figure it out either and keeps writing things that aren't valid whatsoever.
I don't think GPT knows the difference between TK, Shoes, FXRuby, WX Ruby, Qt or any of the other toolkits, and it seems to mix up Java, Ruby, C++ and Python a lot. It's an interesting system with plenty of potential but it's largely incapable at the current stage of doing anything I'd consider useful. Whatever jobs it may replace, real human programmers are mandatory! You cannot rely on GPT for anything worthwhile (yet).