06-13-2023, 03:32 PM
(06-13-2023, 08:01 AM)kyonides Wrote: Concerning Steel's scripting issue, my only advice will be that he better uses my KEquipSkills XP version 1.1.1 script instead of modern algebra's script made back in 2008. Honestly, the way MA's script works is ridiculous, there was no need to delay the learning of any skills at all.
Yeah, we gotta take in consideration he posted that script only around 3 years after RMXP had been launched internationally. Not blaming him for that. I suppose that he later made other scripts that show people how much he had improved in his knowledge of the engine.
So far, Steel has not found a later edition of the script where he could have optimized the process as much as expected. This makes me believe it's better for him to use an up-to-date script like mine instead.
Actually I decided to use your script yesterday and it works perfectly. Now I'm searching for a script that allows skill to be bestowed with items as modern algebra's script did that as well (It's the main reason as to why I was using it since it was like killing two birds with one stone).
I tried game_guy's Skill item script but I couldn't make it work and DerVVulfman's magey mage spell book requires to use the item's "veriance" to tag the learnable skill. "Veriance" only goes to 100 and the ID number of the to-be-learnt skills starts at 401.