06-16-2023, 06:26 AM
(This post was last modified: 06-16-2023, 06:35 AM by Kain Nobel.)
Very nice screenshots!
@Melana: Zooming in on your map work, aside from the fancy lighting effects (which are well done), I see all kinds of custom rock formations and I enjoy the new wood bridge you've installed. Hard work was put into chiseling a hole through that boulder blocking the path, and I really like it. The shadow for that boulder arch is simple and effective, but needs to be slightly diminished. If you moved the two lamp lights in front of the boulder back about a tile or 3, might look better. These are nice maps and the lighting effects are great and the new rock structures are too.
@Remi-Chan: Your screenshots are packed with all kinds of interesting little details and gives off Knight Blade vibes, such as the metallic structures and the blue flood lights on top of the building. The textures of the floors and rock walls go well together, everything has a nice balance and variation, plus I'm digging all the pipes and details. Not really sure what the black with blue streaks in the background are supposed to be. All the small rock / plant / crystal things are especially cool touches so it must be a strange planet other than Earth.
Also... am I seeing a partially invisible character standing next to the two other characters? I thought I was staring at some kind of rubbish, but it distinctly looks like a person shaped figure perhaps with an invisibility cloak. The characters are well done BTW.
@Kyonides: On the simpler side, your lava dungeon has a nice balance of classical black and orange elements, which never fails to be a pleasing combination. Matching floor and wall textures is always a risky proposal because people may be confused on what is floor (with or without shadow) and what is a wall. However, this concern is not the relevant to this particular case, as it is easy to distinguish which is which with the way it was composed. The walls are significantly darker than the floor (with and without shadow) so this contrasts well and allows for dark, shady parts in the walk space. The Cerberus statues are great, but I feel it is way too cool to be placed everywhere like it currently is, might want to use some less awesome statues and reserve the 3 headed hound for the boss area or something. Lastly, the lava pool platform where the floor/wall meet looks just wrong, something needs to be changed. If you shift-click the drawing of the lava autotile and bring it down two tiles to appear like its behind the wall, it would look better. Very cool that you have sideways stairs. A simple element, yes, but it is fun to watch the character go up and down them as they traverse the dungeon and not many people use them in their games.
Overall, each one of you have some really good map designs and they each have their own stylistic themes. Any minor comment is just merely suggestions to improve the design, but I really see nothing wrong with any of them (except, of course, Kyonide's lava pool platform :3)
@Melana: Zooming in on your map work, aside from the fancy lighting effects (which are well done), I see all kinds of custom rock formations and I enjoy the new wood bridge you've installed. Hard work was put into chiseling a hole through that boulder blocking the path, and I really like it. The shadow for that boulder arch is simple and effective, but needs to be slightly diminished. If you moved the two lamp lights in front of the boulder back about a tile or 3, might look better. These are nice maps and the lighting effects are great and the new rock structures are too.
@Remi-Chan: Your screenshots are packed with all kinds of interesting little details and gives off Knight Blade vibes, such as the metallic structures and the blue flood lights on top of the building. The textures of the floors and rock walls go well together, everything has a nice balance and variation, plus I'm digging all the pipes and details. Not really sure what the black with blue streaks in the background are supposed to be. All the small rock / plant / crystal things are especially cool touches so it must be a strange planet other than Earth.
Also... am I seeing a partially invisible character standing next to the two other characters? I thought I was staring at some kind of rubbish, but it distinctly looks like a person shaped figure perhaps with an invisibility cloak. The characters are well done BTW.
@Kyonides: On the simpler side, your lava dungeon has a nice balance of classical black and orange elements, which never fails to be a pleasing combination. Matching floor and wall textures is always a risky proposal because people may be confused on what is floor (with or without shadow) and what is a wall. However, this concern is not the relevant to this particular case, as it is easy to distinguish which is which with the way it was composed. The walls are significantly darker than the floor (with and without shadow) so this contrasts well and allows for dark, shady parts in the walk space. The Cerberus statues are great, but I feel it is way too cool to be placed everywhere like it currently is, might want to use some less awesome statues and reserve the 3 headed hound for the boss area or something. Lastly, the lava pool platform where the floor/wall meet looks just wrong, something needs to be changed. If you shift-click the drawing of the lava autotile and bring it down two tiles to appear like its behind the wall, it would look better. Very cool that you have sideways stairs. A simple element, yes, but it is fun to watch the character go up and down them as they traverse the dungeon and not many people use them in their games.
Overall, each one of you have some really good map designs and they each have their own stylistic themes. Any minor comment is just merely suggestions to improve the design, but I really see nothing wrong with any of them (except, of course, Kyonide's lava pool platform :3)