Actors & enemies without Morale
#1
It has been a while since I last posted here. I’ve been using Kitsune's Extra Statistics combined with health/sp bars and such, and all works well.

I added a stat called Morale which also uses its own bar. When a battler for example has less than 25% morale this will give him/her a state with negative effects (low morale), but if a battler has more than 75% of the morale bar filled it will give a state with positive effects (high morale). A battler can lose morale by missing an enemy or losing a partymember, or can increase morale by defeating enemies and winning a battle. 

But there is a problem.


.png   1.png (Size: 727.04 KB / Downloads: 7)

There will be friends and enemies which shouldnt have a mental state, for example,  elementals, robots, zombies etc. (see where the red arrows point to in the picture). This means their state shouldnt change depending on their morale and their morale bar shouldnt show either. In fact, they shouldnt have it at all.

I tried working around it with a permanent state for those without morale called “no morale”. It sort of worked, but it quickly became a mess when I also tried removing the stat from showing for said friends/enemies inbattle.

Does anyone know what to do?
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Messages In This Thread
Actors & enemies without Morale - by Bennerdeben - 07-01-2023, 05:17 PM
RE: Actors & enemies without Morale - by kyonides - 07-02-2023, 02:13 AM

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