07-09-2023, 09:14 AM
What's next for videogames including RM series?
I suspect it gotta be something like dozens of repetitive DLC's, subscriptions, passes and the like.
Just take a look at MS products. First you bought floppy disks, then CD's came out, followed by DVD's. Now you download it and pay a subscription.
Can't we truly own things like in the past?
MS doesn't think so. Remember the case in a Swedish court where MS claimed the defendant had violated the security of his own computer! But being the owner himself allows him to do whatever he ever wants with it!!
Or take a look at EA games asking you to get passes or subscriptions for pretty much any game now. SimCity 4 doesn't for any weird reason. Sony has implemented a similar mechanism but I dunno if you already need to subscribe to their network for any fee.
Classic RM still has its good old 90's or early 2000's feeling. It's nostalgia but also a quite different approach or maybe a less obscure and greedy viewpoint than nowadays.
Was Ruby fully exploited? I don't think so. They simply choose old versions of the language on purpose. Even 2.0 for ACE could have been a powerful game changer. OK, they don't want that and we just let it go. They come up with MV because they care about mobile phones. There's a catch, they keep making mistakes that don't let us think previous ones were just mere accidents. Wanna a proof? There's the return a false value bug. The system breaks or keeps ignoring commands or functions. Change them to nil or void or return true and they start working all of a sudden.
So the guys behind the whole series ever since XP have struggled with computer languages. Can I believe Ojima did it all on his own? Well, either he suffers from split personality disorder a la Joker or his team included junior programmers. Even in ACE I really found some repeated call for something that had already been done, properly taken care of. And the list goes on and on.
You like any specific version? Good for you.
Know that the SRPG engine can be even worse. Not that complicated if you speak Japanese, yet, it's a headache for the rest of the gaming community. So was the RM community lucky up to some point?
I suspect it gotta be something like dozens of repetitive DLC's, subscriptions, passes and the like.
Just take a look at MS products. First you bought floppy disks, then CD's came out, followed by DVD's. Now you download it and pay a subscription.
Can't we truly own things like in the past?
MS doesn't think so. Remember the case in a Swedish court where MS claimed the defendant had violated the security of his own computer! But being the owner himself allows him to do whatever he ever wants with it!!
Or take a look at EA games asking you to get passes or subscriptions for pretty much any game now. SimCity 4 doesn't for any weird reason. Sony has implemented a similar mechanism but I dunno if you already need to subscribe to their network for any fee.
Classic RM still has its good old 90's or early 2000's feeling. It's nostalgia but also a quite different approach or maybe a less obscure and greedy viewpoint than nowadays.
Was Ruby fully exploited? I don't think so. They simply choose old versions of the language on purpose. Even 2.0 for ACE could have been a powerful game changer. OK, they don't want that and we just let it go. They come up with MV because they care about mobile phones. There's a catch, they keep making mistakes that don't let us think previous ones were just mere accidents. Wanna a proof? There's the return a false value bug. The system breaks or keeps ignoring commands or functions. Change them to nil or void or return true and they start working all of a sudden.
So the guys behind the whole series ever since XP have struggled with computer languages. Can I believe Ojima did it all on his own? Well, either he suffers from split personality disorder a la Joker or his team included junior programmers. Even in ACE I really found some repeated call for something that had already been done, properly taken care of. And the list goes on and on.
You like any specific version? Good for you.
Know that the SRPG engine can be even worse. Not that complicated if you speak Japanese, yet, it's a headache for the rest of the gaming community. So was the RM community lucky up to some point?