(07-09-2023, 06:16 AM)Kain Nobel Wrote: lmao I was pretty salty, wasn't I? Sorry, we were over here taking shots without a proper chaser, discussing the topic, and I had some fire in muh belly. In other words, don't take anything I said too seriously, RPG Maker is still cool! Haven't popped bottles in over a decade, that was a lot of fun. Many things going on IRL, kinda caught up in some drama, but everything will pass. Year 2023 is a nightmare, 2024 is going to be bad ass (I hope.) Next year I might have some full time assistance, we'll see.Your remarks were entirely rational. It's not uncouth to clown on RPG Maker with it being in such a self-absorbed state of greed. As for me, 2023 has been pretty good! I released Demo 3 of my game finally, and on 3/14 as well! A bunch of other cool stuff is happening too, I moved into a really neat house as well. But I've always been pretty optimistic a person, able to see the good in the bad. The silver lining in what is otherwise fairly tragic or horrible.
(07-09-2023, 06:16 AM)Kain Nobel Wrote: @Remi: Wow that was a pretty cool anime opening. Do you mind? I'm supposed to be the cool one here, you're cramping muh style :P (Jokes!) You definitely stay true to your craft, got any tips for staying productive and motivated? How long have you even been doing this? The animations, vocals and lyrics were cool, great job to you and the team.This is a question I get a lot. 80% of it is just making sure you only work on things when you actually feel motivated to do so. When I'm just not feeling something, there's no point rushing ahead to try and do it, as that disinterest / lack of inspiration will show in the final product. The rest is keeping momentum when you do get it by just having the most fun you can with what you're doing. Get those mad music beats going, share stuff that you get done and enjoy the praise, then use that elevation of music and mirth to proceed. It is probably the only reason I get 17 boss battles done in under a month despite some of their... complexities.
Ultimately, the only real advice I can give is just find a way that works for you. A lot of my motivation comes from knowing people (those who work for me) have put their heart and souls into making the assets for this project, and I have no intention of letting that work go to waste.
Oh, right: How long have I been doing this? Since I was 11, and I'm 35 now... so 24 years. I knew even back at that age i wanted to make games, so I did whatever i could, wrote gaming manuals (TT_RPG style), later I'd make modules with the Neverwinter Nights toolset editor, while only finally finding RPGmaker in 2007. That was over 16 years ago now. So I've been using RPGmaker for 16 years. I released my first major game about 12 years ago (Intelligence 314th Clash, on 3/14/2011) and in 2013, I had found a team and formed the crazy Chimp Collective. (Also on 3/14.)
I released our ten year anniversary 3/14 video on yeah, March 14th this year. It is an absolute joy to work with these fellas, and i feel ever honored to be in the position I am!
Getting any fan art or recognition for my efforts means so much to me. I've been working my ass off, but I'd do all this even if no one ever played my games. I just love to create. It's so dope that others can find joy and inspiration in what I do. I'm so utterly unable to describe how much all the support means to me.
At present I'm at about the most unproductive I've been since early February. Doing a thing here and there, but essentially, I'm just waiting for my artists. All the work I've done has now put the game basically close to complete as far as Demo 3 goes, so now I've been taking the time to get on top of some things I've had to neglect.
I'm looking forward to working on the final version of the game, but I want to finalize Demo 3 and get it fully steam-ready before I begin on the next installment, what will be the games final installment.
But I am still doing things here and there, one of the more invisible but visually appealing changes is the thumbnail updates for the scenes on youtube.
Just for some examples~! The Lilac in the FS16 thumbnail is by the character's voice actor: PhoenixAstra, who is multi-talented and cool as heck, even if she will scarcely let herself admit it.
As for Simian Scandal, the 11th episode will be along once Fantasia Demo 3 is fully complete and steam ready. Episode 12 might come once it's actually on steam as I somehow think it might take some time to get it online. I'll definitely have some stuff to report by then~
I will also be releasing the third demo of the game on IndieDB, Gamejolt and all those other platforms once it's fully fleshed out. That means no more placeholders or errors.
Siletrea has generously been playing through the game and doing a 100% run. It's been so nice seeing the game from someone else's perspective than my own. if that interests you at all, I recommend subscribing to her youtube as she puts her VODs up on there.
https://www.youtube.com/@Siletrea
If you can make it, she also streams these live on her twitch at 7:00 PM EST on Friday!
https://www.twitch.tv/siletrea
Also her Vtuber is amazing! She is the voice of four characters in the game, too! Koko Spiral, The Immoral Messenger, Xeltara and Ashe the Enma.
Well, I think that's enough outta me~