08-27-2023, 10:52 PM
I use scripts only when I can't event things. So far no bugs because i have enough brain cells to realize putting 80,000 scripts into a project doesn't make my game good, it just makes it chonky.
It's about finding a concept and gameplay module that works and polishing that to a mirror shine. In my 40+ hours long demo 3 of Fantasia i have a whole...
40 scripts. Most of those are for cosmetic things like scene upgrades, and mapping aides such as fogs, better weather and save event locations.
The only scripts I have that serve purposes in gameplay are mostly aides to make my work easier.
1. An on-map actor HUD which i turn on in battles. i could have simply event one with pictures (as I did in PFC), but that gets tricky with differing health values.
2. Diagonal movement, mostly thanks to certain maps feeling very clunky without it.
3. A batch / event collision checker that means I don't have to set up four variables every time i wish to check for a collision between a player and a projectile. it is one of the most vital plugins I have, and I commissioned it due to its importance.
That's it. I guess at a pinch you could count the extra move routes plugin as well. I barely use it though and its mostly for very specific situations.
I suppose the keymapping plugin makes it four since I use it to map the keys for the battle system. You can't typically map a function to 'T' on the keyboard for example.
The rest of the scripts are to help the game look so fly as it does and lets it stand on its own two feet. The dialogue system was important to make to these standards as dialogue is such a large part of the game.
Speaking of, here's some of it and some new portraits Pjcr delivered to show it off~!
The portraits for the Shadow Pixies without names are placeholders i pulled from the run-time package of visual novel maker and recolored to suit.
This dialogue was mostly to test out the portraits and probably won't be the same in the new release build that will go on steam.
As for other updates. Pjcr sadly could not make it to his thing. He felt sick and tested positive for Covid so i told him to forget it and get some TLC, he has been able to upload slowly during his time in quarantine which is why we have Mad E. Lin's portraits.
Xiie will likely be back tomorrow. Pjcr will undoubtedly get back on track after he's clear of Covid. He's a tough lad who's dealt with far worse, so he should be fine. I told him his health is a priority. The game's release can wait if it'll mean he's working only when he's fit to.
It's about finding a concept and gameplay module that works and polishing that to a mirror shine. In my 40+ hours long demo 3 of Fantasia i have a whole...
40 scripts. Most of those are for cosmetic things like scene upgrades, and mapping aides such as fogs, better weather and save event locations.
The only scripts I have that serve purposes in gameplay are mostly aides to make my work easier.
1. An on-map actor HUD which i turn on in battles. i could have simply event one with pictures (as I did in PFC), but that gets tricky with differing health values.
2. Diagonal movement, mostly thanks to certain maps feeling very clunky without it.
3. A batch / event collision checker that means I don't have to set up four variables every time i wish to check for a collision between a player and a projectile. it is one of the most vital plugins I have, and I commissioned it due to its importance.
That's it. I guess at a pinch you could count the extra move routes plugin as well. I barely use it though and its mostly for very specific situations.
I suppose the keymapping plugin makes it four since I use it to map the keys for the battle system. You can't typically map a function to 'T' on the keyboard for example.
The rest of the scripts are to help the game look so fly as it does and lets it stand on its own two feet. The dialogue system was important to make to these standards as dialogue is such a large part of the game.
Speaking of, here's some of it and some new portraits Pjcr delivered to show it off~!
The portraits for the Shadow Pixies without names are placeholders i pulled from the run-time package of visual novel maker and recolored to suit.
This dialogue was mostly to test out the portraits and probably won't be the same in the new release build that will go on steam.
As for other updates. Pjcr sadly could not make it to his thing. He felt sick and tested positive for Covid so i told him to forget it and get some TLC, he has been able to upload slowly during his time in quarantine which is why we have Mad E. Lin's portraits.
Xiie will likely be back tomorrow. Pjcr will undoubtedly get back on track after he's clear of Covid. He's a tough lad who's dealt with far worse, so he should be fine. I told him his health is a priority. The game's release can wait if it'll mean he's working only when he's fit to.