09-29-2023, 08:04 PM
(This post was last modified: 09-29-2023, 08:05 PM by Steel Beast 6Beets.)
(09-29-2023, 01:26 AM)DerVVulfman Wrote: Um... Short version?I ought to know by now that there would be scripts to bring features that should really be in the base game.
RM2K Defined Encounters Areas
by RPG Advocate (like heckin 2005 era)
This script allows you to set up rectangular areas with different encounters like the map editor functionality of RPG Maker 2000 and 2003.
-or-
Expanded Encounter Areas
by DerVVulfman (07-19-2020)
his script allows the game developer to designate areas within one or more field maps to have designated areas where additional enemy troops may be encountered by way of random encounters. It allows for a change of the number of steps required to trigger any such random encounters and is compatible with Big Maps by DerVVulfman.
==BONUS: Includes Colored Encounter Areas so you can press Shift to see highlighted map areas for debugging.
(09-29-2023, 02:04 PM)KasperKalamity Wrote:(09-29-2023, 01:26 AM)DerVVulfman Wrote: Um... Short version?
[helpful stuff]
Short version is I get really high before I work on my game and the instructions came to me from the ether as I was doing it lolololol. I have nothing against scripts other than that I don't know how to script or how to use them. It already took me 19 years to figure how to use variables
I respect that. I've got so many scripts in my project that trying a new one while hoping that it doesn't break the game is akin to playing Russian roulette with 5 out of 6 chambers loaded.