AlertWindow ACE
#5
A New Release Has Come!

Since version 1.2.0 came out, you can include icons in your alerts and they will get aligned just like as rest of its contents does by default.

Happy with a sweat Oh but it also includes a new feature, one I personally dislike but some forumers might find it useful under certain circumstances.

Thinking Did you ever feel like the player shouldn't move an inch while the alert is displayed on screen?
Look Up Well, some mysterious guy called Tw0Face certainly did so now anybody can set the STOP_PLAYER_MOVEMENT Constant to true to make sure the hero won't move at all.

Code:
STOP_PLAYER_MOVEMENT = true

Set it to false or nil to enable all movements at any time.

Thinking Do you need to change that setting in game?
Happy with a sweat Guess what? You can do it if you feel like it! Grinning

Code:
$game_system.alert_stop_player = true
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

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Messages In This Thread
AlertWindow ACE - by kyonides - 10-25-2023, 01:55 AM
RE: AlertWindow ACE - by kyonides - 10-25-2023, 11:31 PM
RE: AlertWindow ACE - by kyonides - 10-27-2023, 12:41 AM
RE: AlertWindow ACE - by kyonides - 10-29-2023, 09:31 PM
RE: AlertWindow ACE - by kyonides - 11-01-2023, 01:54 AM



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