KJustSave
#5
Minor Update for All RGSS-Based Engines!

From now on, the saved file now saves not the map's name but its ID instead. This improves its compatibility with any language scripts you might be using in your game project.

It can also allow you to save a specific set of switches in that header to make it easy to read the selected saved file's language in no time while loading the Load scene.
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List of Compiled Binary Executables I have published...
HiddenChest & Roole

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Just some scripts I've already published on the board...
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Messages In This Thread
KJustSave - by kyonides - 12-02-2023, 02:39 AM
RE: KJustSave - by kyonides - 12-02-2023, 08:56 AM
RE: KJustSave - by kyonides - 12-02-2023, 03:39 PM
RE: KJustSave - by kyonides - 12-02-2023, 10:13 PM
RE: KJustSave - by kyonides - 12-04-2023, 01:10 AM
RE: KJustSave - by DerVVulfman - 12-04-2023, 01:23 AM
RE: KJustSave - by kyonides - 12-04-2023, 02:57 AM
RE: KJustSave - by DerVVulfman - 12-04-2023, 03:15 AM
RE: KJustSave - by kyonides - 12-04-2023, 03:49 AM
RE: KJustSave - by DerVVulfman - 12-04-2023, 04:03 AM
RE: KJustSave - by kyonides - 12-04-2023, 09:44 AM
RE: KJustSave - by kyonides - 12-07-2023, 04:41 AM
RE: KJustSave - by kyonides - 08-03-2024, 10:01 PM



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