12-24-2023, 06:41 PM
One of my more ambitious events. I recently decided to make a different section activate based on progress, so as to avoid erratic behavior with event movement. Still some bugs but they are fairly easy to fix.
Here's a preview of the full event and the scenes which accompany it.
In the future I intend to add an event based overlay to avoid the player getting lost on where to go. The maps conveyance is a bit wonky at present.
Here's a preview of the full event and the scenes which accompany it.
In the future I intend to add an event based overlay to avoid the player getting lost on where to go. The maps conveyance is a bit wonky at present.