Sometimes I get bored of some of your remarks or find them quite weird. Usually it happens because they demonstrate that you forgot what I have already told everybody on this thread. Let us assume you did not do it on purpose but you did not care to re-read old posts.
Yes, HiddenChest DOES include pretty much all keys. The main post lists all of them. Does it mean it has full keyboard support? That depends on your definition.
If you mean that it will let you type texts at will, then the answer is no, it does not.
On the other hand, it could let you use WASD keys to move your character if you patch the Game_Player class accordingly. There is no need to alter the Input module at all.
Sincerely, I do NOT remember compiling the Windows port against Ruby 3.0 or 3.1. Believe when I tell you that I never did that. You would notice it right away when you see that I did not include a series of default Ruby scripts in the game engine package. Starting from 3.0 you got to include them because you would miss basic Ruby stuff like Dir.chdir otherwise.
If memory serves me well, I only compiled HC against Ruby 3.0 on Linux. Plus, I think I would still need to check if there is no need to adapt the code to the modern version of CRuby like I had to do it when I dropped support for Ruby 2 5 or 2.6.
HiddenChest supports Ruby 2.7 only as of today.
Graphics.resize_screen has been available for all 3 RGSS versions from the very beginning. The same is valid for Font.default_outline as well. Those features were part of the motivations I had to fork the original mkxp project in the first place.
Can HiddenChest go beyond the 640x480 limit?
Go ask Melana about that! She has been using a custom resolution based on her own monitor's for quite some time now.
Yes, HiddenChest DOES include pretty much all keys. The main post lists all of them. Does it mean it has full keyboard support? That depends on your definition.
If you mean that it will let you type texts at will, then the answer is no, it does not.
On the other hand, it could let you use WASD keys to move your character if you patch the Game_Player class accordingly. There is no need to alter the Input module at all.
Sincerely, I do NOT remember compiling the Windows port against Ruby 3.0 or 3.1. Believe when I tell you that I never did that. You would notice it right away when you see that I did not include a series of default Ruby scripts in the game engine package. Starting from 3.0 you got to include them because you would miss basic Ruby stuff like Dir.chdir otherwise.
If memory serves me well, I only compiled HC against Ruby 3.0 on Linux. Plus, I think I would still need to check if there is no need to adapt the code to the modern version of CRuby like I had to do it when I dropped support for Ruby 2 5 or 2.6.
HiddenChest supports Ruby 2.7 only as of today.
Graphics.resize_screen has been available for all 3 RGSS versions from the very beginning. The same is valid for Font.default_outline as well. Those features were part of the motivations I had to fork the original mkxp project in the first place.
Can HiddenChest go beyond the 640x480 limit?
Go ask Melana about that! She has been using a custom resolution based on her own monitor's for quite some time now.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE