Weapons Swap VX + ACE
#2
Weapons Swap Skill VX + ACE

by Kyonides

Introduction

This is the natural outcome of implementing the Weapons Swap script:

to let Witch Ghost Zombie Golem Your Foes Use It Against You! Slayne Ghim Deedlit Orson 

The Scripts
VX Script

Code:
# * Weapons Swap Skill VX * #
#   Scripter : Kyonides Arkanthes
#   2023-01-14

# - It's free as in beer. - #

# Just leave the following comment in the Skill's Note Box:
#   <weapon swap>

class Game_Battler
  WEAPON_SWAP_REGEX = /<weapon swap>/i
  alias :kyon_weapon_swap_skill_skill_fx :skill_effect
  def apply_weapon_swap(user, skill)
    if skill.note[WEAPON_SWAP_REGEX] and user.is_a?(Game_Enemy)
      clear_action_results
      heroes = $game_party.member_ids
      return @skipped = true if heroes.size < 2
      pos1 = self.index
      pos2 = rand(heroes.size)
      result = $game_party.swap_weapons(pos1, pos2)
      return @missed = nil
    end
  end

  def skill_effect(user, skill)
    kyon_weapon_swap_skill_skill_fx(user, skill)
    apply_weapon_swap(user, skill)
  end
end

VX ACE Script with Enemy's Skill

NOTE: VX Ace will always attempt to remove the forbidden weapons as stated in the comments embedded in my script. What I did was creating a WS state to prevent it from doing it while in battle. Once you go back to the map, you will find your weapons in your party's inventory.

Code:
# * Weapons Swap & Skill ACE * #
#  Scripter : Kyonides Arkanthes
#  2023-01-15

# - It's free as in beer. - #

# * Script Call - #

# - Swap Weapons - Force? Options: true or false - #
#  $game_party.swap_weapons(Force?, PartyIndex1, PartyIndex2)

# - Define the WS Skill by leaving a comment in the Skill's Note Box:
#  <weapon swap force>  or  <weapon swap lazy>

# - Create a Weapons Swap State in the States DB and Set the value of the
#  STATE Constant accordingly. It is found in the KWSwap Module.

# * Warning * #

#  VX ACE will ALWAYS attempt to REMOVE unequippable weapons whenever ANY
#  State Change or Buff or Debuff and other alterations takes place.

module KWSwap
  STATE = 26
  REGEX = /<weapon swap (force|lazy)>/i
end

class Game_BaseItem
  attr_accessor :item_id
end

class Game_Battler
  alias :kyon_weapon_swap_skill_item_user_fx :item_user_effect
  def apply_weapon_swap(user, skill)
    return unless skill.note[KWSwap::REGEX] and user.is_a?(Game_Enemy)
    heroes = $game_party.member_ids
    if heroes.size < 2
      @result.missed = true
      return
    end
    pos1 = self.index
    pos2 = rand(heroes.size)
    force = $1[/force/] != nil
    success = $game_party.swap_weapons(force, pos1, pos2)
    if success
      hero2 = heroes[pos2]
      $game_actors[hero2].add_state(KWSwap::STATE)
      add_state(KWSwap::STATE)
    end
    @result.used = success
  end

  def item_user_effect(user, item)
    swapped = false
    swapped |= apply_weapon_swap(user, item) if item.is_a?(RPG::Skill)
    kyon_weapon_swap_skill_item_user_fx(user, item) unless swapped
  end
end

class Game_Actor
  alias :kyon_weapon_swap_skill_refresh :refresh
  def refresh
    if state?(KWSwap::STATE)
      super
      return
    end
    kyon_weapon_swap_skill_refresh
  end
  def just_equips() @equips end
end

class Game_Party
  def get_hero(pos)
    $game_actors[@actors[pos]]
  end

  def swap_equip_item_ids(force, pos, hero1, hero2)
    he1 = hero1.just_equips[pos]
    he2 = hero2.just_equips[pos]
    he1.item_id, he2.item_id = he2.item_id, he1.item_id
    return if force
    hero1.refresh
    hero2.refresh
  end
  private :get_hero, :swap_equip_item_ids

  def swap_weapons(force, *indexes)
    return if indexes[0] == indexes[1]
    hero1 = get_hero(indexes.shift)
    hero2 = get_hero(indexes.shift)
    if hero1.dual_wield? and hero2.dual_wield?
      swap_equip_item_ids(force, 1, hero1, hero2)
    end
    swap_equip_item_ids(force, 0, hero1, hero2)
    return true
  end
  def member_ids() @actors end
end


Same Terms & Conditions as the Main Script on the Main Thread.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }


Messages In This Thread
Weapons Swap VX + ACE - by kyonides - Yesterday, 07:38 AM
RE: Weapons Swap VX + ACE - by kyonides - Yesterday, 07:41 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   [split] Variable Swap [Snippet] PK8 0 63 11-15-2009, 08:49 PM
Last Post: PK8
   Switch Swap [Snippet] PK8 0 73 11-14-2009, 05:23 AM
Last Post: PK8



Users browsing this thread: 4 Guest(s)