KEnemySwitch XP
#3
Version 1.0.0 is Now Available!

This release allows you to define how many enemy troops should be defeated before battle ends. This time it can also be equal to a specific number. Shocked

DEVELOPMENT - New Initial Value for Battles:

Code:
START_DEFEAT_TROOPS_MODE = 2

IN GAME - New Optional Script Call:

Code:
$game_system.defeat_troops = 3

The script will autoadjust that number if deemed necessary. Winking
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List of Compiled Binary Executables I have published...
HiddenChest & Roole

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Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
KEnemySwitch XP - by kyonides - 09-25-2024, 08:37 AM
RE: KEnemySwitch XP - by kyonides - 09-28-2024, 01:27 AM
RE: KEnemySwitch XP - by kyonides - 10-03-2024, 09:47 AM



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