10-20-2024, 04:33 AM
New Update + New Name
KAftermathHealing has been rebranded as KAftermathSpoils because it now offers you a way to increase (or decrease) a party's gold prize based on how long it took the heroes to defeat their foes in battle.
VX Script - Healing + Gold
Code:
# * KAftermathSpoils VX * #
# Scripter : Kyonides Arkanthes
# v0.4.0 - 2024-10-19
# This script lets you automatically heal your heroes after winning a battle
# based on the number of battle turns.
module KBattle
# Leave these hashes alone!
HP_TOTAL_TURNS = {}
MP_TOTAL_TURNS = {}
GOLD_TOTAL_TURNS = {}
# If it took too long to defeat the enemy troopers...
HP_TOTAL_TURNS.default = 0
MP_TOTAL_TURNS.default = 0
GOLD_TOTAL_TURNS.default = 0
# Add as many Ranges, i.e. 1..50 as necessary:
HP_TOTAL_TURNS[1..6] = 100
HP_TOTAL_TURNS[7..17] = 75
HP_TOTAL_TURNS[18..35] = 50
HP_TOTAL_TURNS[36..60] = 25
MP_TOTAL_TURNS[1..5] = 100
MP_TOTAL_TURNS[6..15] = 75
MP_TOTAL_TURNS[16..30] = 50
MP_TOTAL_TURNS[31..50] = 25
GOLD_TOTAL_TURNS[1..2] = 150
GOLD_TOTAL_TURNS[3..6] = 120
GOLD_TOTAL_TURNS[7..10] = 100
GOLD_TOTAL_TURNS[11..13] = 80
GOLD_TOTAL_TURNS[14..17] = 60
end
class Range
def <=>(other)
to_a <=> other.to_a
end
end
class Game_Troop
alias :kyon_btl_score_gm_trp_gold_ttl :gold_total
def gold_total
gold = kyon_btl_score_gm_trp_gold_ttl
gp_perc = 0
KBattle::GOLD_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
gp_perc = percent
break
end
gold + gold * gp_perc / 100
end
end
class Scene_Battle
alias :kyon_btl_score_scn_btl_disp_exp_gold :display_exp_and_gold
def process_aftermath_healing
hp_perc = mp_perc = 0
turns = $game_troop.turn_count
KBattle::HP_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
hp_perc = percent
break
end
KBattle::MP_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
mp_perc = percent
break
end
$game_party.members.each do |actor|
next if actor.dead?
actor.hp += actor.maxhp * hp_perc / 100
actor.mp += actor.maxmp * mp_perc / 100
end
end
def display_exp_and_gold
process_aftermath_healing
kyon_btl_score_scn_btl_disp_exp_gold
end
end
VX ACE Script - Healing + Gold
Code:
# * KAftermathSpoils ACE * #
# Scripter : Kyonides Arkanthes
# v0.4.0 - 2024-10-19
# This script lets you automatically heal your heroes after winning a battle
# based on the number of battle turns.
module KBattle
# Leave these hashes alone!
HP_TOTAL_TURNS = {}
MP_TOTAL_TURNS = {}
GOLD_TOTAL_TURNS = {}
# If it took too long to defeat the enemy troopers...
HP_TOTAL_TURNS.default = 0
MP_TOTAL_TURNS.default = 0
GOLD_TOTAL_TURNS.default = 0
# Add as many Ranges, i.e. 1..50 as necessary:
HP_TOTAL_TURNS[1..6] = 100
HP_TOTAL_TURNS[7..17] = 75
HP_TOTAL_TURNS[18..35] = 50
HP_TOTAL_TURNS[36..60] = 25
MP_TOTAL_TURNS[1..5] = 100
MP_TOTAL_TURNS[6..15] = 75
MP_TOTAL_TURNS[16..30] = 50
MP_TOTAL_TURNS[31..50] = 25
GOLD_TOTAL_TURNS[1..2] = 150
GOLD_TOTAL_TURNS[3..6] = 120
GOLD_TOTAL_TURNS[7..10] = 100
GOLD_TOTAL_TURNS[11..13] = 80
GOLD_TOTAL_TURNS[14..17] = 60
end
class Range
def <=>(other)
to_a <=> other.to_a
end
end
class Game_Troop
alias :kyon_btl_score_gm_trp_gold_ttl :gold_total
def gold_total
gold = kyon_btl_score_gm_trp_gold_ttl
gp_perc = 0
KBattle::GOLD_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
gp_perc = percent
break
end
gold + gold * gp_perc / 100
end
end
class << BattleManager
alias :kyon_btl_score_scn_btl_disp_exp :display_exp
def process_aftermath_healing
hp_perc = mp_perc = 0
turns = $game_troop.turn_count
KBattle::HP_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
hp_perc = percent
break
end
KBattle::MP_TOTAL_TURNS.sort.reverse.each do |min_turns, percent|
next unless min_turns.include?(turns)
mp_perc = percent
break
end
$game_party.members.each do |actor|
next if actor.dead?
actor.hp += actor.mhp * hp_perc / 100
actor.mp += actor.mmp * mp_perc / 100
end
end
def display_exp
process_aftermath_healing
kyon_btl_score_scn_btl_disp_exp
end
end
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE