10-23-2024, 03:20 AM
(This post was last modified: 10-23-2024, 03:34 AM by DerVVulfman.)
(quietly downloads)
WELL... that just ended three weeks of me working on a Screen Resize / Resolution / Tilemap combo... mostly.
This thing exists? I may have a hand at a rewrite with
1) All instructions in One page...
2) All... ALL... of the configurables in another page (so you don't have to hunt)
3) The rest of the code AFTER.
But I see what you're talking about how it goes 'black' every so often... the tilemap not refreshing within the map spriteset.
Like I said, what I've been working on... I've had issues:
**Disadvantages of Tilemap scripts I had been working with**
BUT, i had 'gradual' zoom, that is you could have it slowly zoom in/out or speed it up.
Hrm... Again, I may take a look.
... Good, the Fog's width/height is adjusting properly with the defined resolution settings and not 640x480 fixed
... Good, the Weather Script was adjusted properly to fit the defined resolution too.
... Did it a different way than I did on those adjustments, but it works
If the spriteset blackout is cleared up, I would love to rework this to make a package EASIER to use. But dayum... I only had 5 Win32API calls, this has HOW MANY??? And one I have 'checks' to ensure Alt+Enter isn't toggled because the game engine defaults to 640x480 REGARDLESS of the Resolution spell.
IF I ever get the time
WELL... that just ended three weeks of me working on a Screen Resize / Resolution / Tilemap combo... mostly.
This thing exists? I may have a hand at a rewrite with
1) All instructions in One page...
2) All... ALL... of the configurables in another page (so you don't have to hunt)
3) The rest of the code AFTER.
But I see what you're talking about how it goes 'black' every so often... the tilemap not refreshing within the map spriteset.
Like I said, what I've been working on... I've had issues:
**Disadvantages of Tilemap scripts I had been working with**
- SephirothSpawn's tilemap doesn't redraw the 'priorities' tiles (the ones with the (1-5) stars in the tileset) when zooming. And z-Depths for layer 2 / layer 3 tiles are screwed up.
- My tilemap script... zooms properly, but the zoom takes 2x longer than others.
- Poccil's tilemap... oh, I had so much headache with it, and the handling of layer2/layer3 z-Depths like Seph's, but managed to get it to work with zoom. However, centering is borked.
BUT, i had 'gradual' zoom, that is you could have it slowly zoom in/out or speed it up.
Hrm... Again, I may take a look.
... Good, the Fog's width/height is adjusting properly with the defined resolution settings and not 640x480 fixed
... Good, the Weather Script was adjusted properly to fit the defined resolution too.
... Did it a different way than I did on those adjustments, but it works
If the spriteset blackout is cleared up, I would love to rework this to make a package EASIER to use. But dayum... I only had 5 Win32API calls, this has HOW MANY??? And one I have 'checks' to ensure Alt+Enter isn't toggled because the game engine defaults to 640x480 REGARDLESS of the Resolution spell.
IF I ever get the time