10-27-2024, 09:09 PM
(This post was last modified: 10-27-2024, 09:14 PM by DerVVulfman.)
You are indeed...
And the script list is comparatively smaller too.
USERS (aka like you) would need to be aware that this is based upon the RMXP SDK, a project that did rework the default scripts and sliced them into bite-sized chunks. I mean, if you looked at the 'update' method of the Sprite_Battler class... its 100 lines long! Hard to put any new code into the center of it to manage battler opacities without a full rewrite or something.
So 'lessons' on what's what in the package will be given too.
The designers of the SDK meant good but had lousy marketing (constantly rewriting and making upgrades that made scripts for prev versions obsolete)... but that's a different story.
And the script list is comparatively smaller too.
USERS (aka like you) would need to be aware that this is based upon the RMXP SDK, a project that did rework the default scripts and sliced them into bite-sized chunks. I mean, if you looked at the 'update' method of the Sprite_Battler class... its 100 lines long! Hard to put any new code into the center of it to manage battler opacities without a full rewrite or something.
So 'lessons' on what's what in the package will be given too.
The designers of the SDK meant good but had lousy marketing (constantly rewriting and making upgrades that made scripts for prev versions obsolete)... but that's a different story.