Today, 12:06 AM
There is a third section that is within both MrMo's ABS v4.5 circa 2006, and the edition supplied that needs to be touched upon. It is a section handling ballistic weapon hits. Unfortunately, there are some differences between the two and I am loathe to have two separate scripts... so I will put in an auto-detect feature so it knows if it is dealing with 4.5 or this.
BUT, for melee combat:
2024-10-29 18-51-36_x264_Segment_0_x264.mp4 (Size: 714.89 KB / Downloads: 1)
Oh, I wish I had a generic "Play the MP4" bbcode (yet).
I reduced the framerate of the video to 15fps because I didn't figure I needed it for this. However, the video shows a DUMMY enemy target being hit from all sides and based upon the enemy's SIZE. I set the enemy to be 3tiles wide and 2 tiles tall regardless of it facing vertically or horizontally. :)
And melee combat works.
Ballistics is next.
BUT, for melee combat:
2024-10-29 18-51-36_x264_Segment_0_x264.mp4 (Size: 714.89 KB / Downloads: 1)
Oh, I wish I had a generic "Play the MP4" bbcode (yet).
I reduced the framerate of the video to 15fps because I didn't figure I needed it for this. However, the video shows a DUMMY enemy target being hit from all sides and based upon the enemy's SIZE. I set the enemy to be 3tiles wide and 2 tiles tall regardless of it facing vertically or horizontally. :)
And melee combat works.
Ballistics is next.