11-03-2024, 02:48 AM
First, I just wanted to test that it wasn't the Immense Events... so, I made a new map, set two of your oversized goblins in it, set both the enemy ID 1 (the Bowers), set their hate group to 1 (yeah, they hate each other), set their view range to a good 15 and their behavior to 3 so seeing and hearing would be good.
And hehehe... the arrows began to fly. Not one arrow hit their target as friendly fire works, even for immense events as shown here:
2024-11-02 21-39-37_Segment_0_x264.mp4 (Size: 324.1 KB / Downloads: 2)
The system checks if the arrow/projectile comes in contact with an event. And only after coming in contact, it will check to see if the event is a player or enemy. Well, putting it simply, anyway. The arrow doesn't know what it is going to strike until it hits, and only then does it run the test.
I put the player in harm's way in the above video, and he did get shot. So friendly fire seems to work. You need to find a way to repeatedly recreate the issue and send a demo this way so it can be seen and evaluated.
And hehehe... the arrows began to fly. Not one arrow hit their target as friendly fire works, even for immense events as shown here:
2024-11-02 21-39-37_Segment_0_x264.mp4 (Size: 324.1 KB / Downloads: 2)
The system checks if the arrow/projectile comes in contact with an event. And only after coming in contact, it will check to see if the event is a player or enemy. Well, putting it simply, anyway. The arrow doesn't know what it is going to strike until it hits, and only then does it run the test.
I put the player in harm's way in the above video, and he did get shot. So friendly fire seems to work. You need to find a way to repeatedly recreate the issue and send a demo this way so it can be seen and evaluated.