11-05-2024, 05:06 PM
(This post was last modified: 11-05-2024, 06:15 PM by DerVVulfman.)
I don't know. I've used it in the past...
And wow! Revisiting it, I was a bit ... Its demo is so old, it still had the original Japanese scripts within. A 2005 script, it isn't up to what was later considered 'standard' coding.
NOT to say it is sloppy, but it is hard to read, doesn't have the game classes arranged within properly defined orders, doesn't have the configuration variables within a module...
I'm looking at it... kinda... to see about (at least) proper formatting.
I will say that the use of ALIAS is correct, the coder using his name, the name of the script, and the name of the method within. Its possible that he set the standard for alias renaming within the RMXP SDK project since he was a member of that team.
As to your request, I would assume that it would be that you want certain events (heroic NPCs) to reveal the map area as if they were the player. I am unsure if it can be done. BUT... I need to examine this... thing!!!!
And wow! Revisiting it, I was a bit ... Its demo is so old, it still had the original Japanese scripts within. A 2005 script, it isn't up to what was later considered 'standard' coding.
NOT to say it is sloppy, but it is hard to read, doesn't have the game classes arranged within properly defined orders, doesn't have the configuration variables within a module...
I'm looking at it... kinda... to see about (at least) proper formatting.
I will say that the use of ALIAS is correct, the coder using his name, the name of the script, and the name of the method within. Its possible that he set the standard for alias renaming within the RMXP SDK project since he was a member of that team.
As to your request, I would assume that it would be that you want certain events (heroic NPCs) to reveal the map area as if they were the player. I am unsure if it can be done. BUT... I need to examine this... thing!!!!