11-09-2024, 08:21 PM
(This post was last modified: 11-12-2024, 01:13 AM by DerVVulfman.)
I saw your option for using configuration variables to define a Fogged map rather than the 'map name' option. I don't like removing features, so I decided... allow both.
But my version is a little different. About as clear, but different.
Enjoy this:
The 1st map is basically the same map.
The 2nd map is the same, and returns to the 1st mode
You start on the THIRD map with a different fog autotile... based on the 'configured' option. And I updated the script call of "Fog of War" to allow for a new autotile in its place. The old mage in front of the tent removes/reapplies fog of war, so the 3rd map mage... have FUN with that.
AND, I got events to move around and clear out mappins! I did it by way of creating a map event command of sorts that uses already existing methods. Nothing from your event list. But I do understand the desire to have different ranges.... later.
STILL a preliminary for them.
Dunno why, but I'm feeling a bit sleeeeepy. YAWN.
But my version is a little different. About as clear, but different.
Enjoy this:
The 1st map is basically the same map.
The 2nd map is the same, and returns to the 1st mode
You start on the THIRD map with a different fog autotile... based on the 'configured' option. And I updated the script call of "Fog of War" to allow for a new autotile in its place. The old mage in front of the tent removes/reapplies fog of war, so the 3rd map mage... have FUN with that.
AND, I got events to move around and clear out mappins! I did it by way of creating a map event command of sorts that uses already existing methods. Nothing from your event list. But I do understand the desire to have different ranges.... later.
STILL a preliminary for them.
Dunno why, but I'm feeling a bit sleeeeepy. YAWN.