11-10-2024, 08:55 AM
I noticed something about the double hit skill if you set the scope to 0 and Must Hit on false:
If you hit an enemy you see one hit action that show the damage text (the accumulated damage, so instead of two times 12 damage you see one time 24 damage) and two skill animations.
And if you miss you see the "miss" text one time while showing two skill animations.
The hit action goes as follows:
[skill animation]
[damage text <- doubled damage]
[skill animation]
[end turn]
The miss action goes as follows:
[skill animation]
[miss text]
[skill animation]
[end turn]
Also when you miss automatically both attacks are missed.
The skill is set to:
I also tried setting it to this:
but it doesnt make a change
If you hit an enemy you see one hit action that show the damage text (the accumulated damage, so instead of two times 12 damage you see one time 24 damage) and two skill animations.
And if you miss you see the "miss" text one time while showing two skill animations.
The hit action goes as follows:
[skill animation]
[damage text <- doubled damage]
[skill animation]
[end turn]
The miss action goes as follows:
[skill animation]
[miss text]
[skill animation]
[end turn]
Also when you miss automatically both attacks are missed.
The skill is set to:
Code:
# ID Type Chance Must Hit Halved
SKILL[85] = [ 0, 100, false, false ]
I also tried setting it to this:
Code:
# ID Type Chance Must Hit Halved
SKILL[85] = [ 0 ]
but it doesnt make a change