02-16-2025, 01:35 AM
That makes sense. Thanks for the explanation.
Testing a common event made me remember there's a nasty slowdown/framedrop when playing battle animations via events when using this script.
To elaborate: I created a skill that deals damage based on the party's current wealth divided by five and then playing the attack animation and dealing the correspondent damage via a common event, the FPS drops to single digits. This only happen when there are more than 5 actors otherwise there's no slowdown.
Testing a common event made me remember there's a nasty slowdown/framedrop when playing battle animations via events when using this script.
To elaborate: I created a skill that deals damage based on the party's current wealth divided by five and then playing the attack animation and dealing the correspondent damage via a common event, the FPS drops to single digits. This only happen when there are more than 5 actors otherwise there's no slowdown.