At least you now mentioned it was on February 26th. Now I'm in need to add something here to make things clear.
The last 2 versions of the bug fixes where added to the post a day later, the 27th, after I read another of Zeriab's replies.
I dunno why you had to post the old snippet, but oh well, it's you being the same old
Wulfo. 
Something I must emphasize about Version #4 and #5 is that #5 is pretty much a relaunch of #1, and that would not have happened if #4 had no visual glitch. What glitch am I talking about here?
Well, when there's a message window and then comes a script that returns a false value and it's followed by another message window, you can easily notice how the window disappears before reappearing in no time. Version #5 doesn't go through that at all.
The reason why I started working on Version #2, IIRC, and beyond was that several comments posted on this thread made me think that I might consider keeping the command_355's result value check and returning that no matter what kind of value that might be. By the time it hit the #4 it seemed to be working until the report came telling me about the visual glitch.
Curiously, the end result of all these test is that RMXP works in a extremely disruptive way that its game devs preferred to ditch starting from VX or VX ACE. Version #5 reflects the behavior present in VX ACE, where the result simply gets ignored because it just keeps processing the event commands without hesitation. Version #5 evaluates the script data but always returns a true value. That HAS to happen this way because it won't interrupt the processing by returning either false or nil as in past iterations.
Sometimes what looks like the most promising response to a certain event is not the best answer at all.
Should people use that version?
Or anybody else's solution?
That's for you as the user to find out.
The last 2 versions of the bug fixes where added to the post a day later, the 27th, after I read another of Zeriab's replies.
I dunno why you had to post the old snippet, but oh well, it's you being the same old


Something I must emphasize about Version #4 and #5 is that #5 is pretty much a relaunch of #1, and that would not have happened if #4 had no visual glitch. What glitch am I talking about here?

The reason why I started working on Version #2, IIRC, and beyond was that several comments posted on this thread made me think that I might consider keeping the command_355's result value check and returning that no matter what kind of value that might be. By the time it hit the #4 it seemed to be working until the report came telling me about the visual glitch.
Curiously, the end result of all these test is that RMXP works in a extremely disruptive way that its game devs preferred to ditch starting from VX or VX ACE. Version #5 reflects the behavior present in VX ACE, where the result simply gets ignored because it just keeps processing the event commands without hesitation. Version #5 evaluates the script data but always returns a true value. That HAS to happen this way because it won't interrupt the processing by returning either false or nil as in past iterations.
Sometimes what looks like the most promising response to a certain event is not the best answer at all.

Should people use that version?

That's for you as the user to find out.

"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-PixelArtist.png]](https://www.save-point.org/images/userbars/SP1-PixelArtist.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-PixelArtist.png]](https://www.save-point.org/images/userbars/SP1-PixelArtist.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE