Thoughts on the Interpreter's Script Command
#12
At least you now mentioned it was on February 26th. Now I'm in need to add something here to make things clear.
The last 2 versions of the bug fixes where added to the post a day later, the 27th, after I read another of Zeriab's replies.

I dunno why you had to post the old snippet, but oh well, it's you being the same old Dog Wulfo. Tongue sticking out

Something I must emphasize about Version #4 and #5 is that #5 is pretty much a relaunch of #1, and that would not have happened if #4 had no visual glitch. What glitch am I talking about here? Happy with a sweat Well, when there's a message window and then comes a script that returns a false value and it's followed by another message window, you can easily notice how the window disappears before reappearing in no time. Version #5 doesn't go through that at all.

The reason why I started working on Version #2, IIRC, and beyond was that several comments posted on this thread made me think that I might consider keeping the command_355's result value check and returning that no matter what kind of value that might be. By the time it hit the #4 it seemed to be working until the report came telling me about the visual glitch.

Curiously, the end result of all these test is that RMXP works in a extremely disruptive way that its game devs preferred to ditch starting from VX or VX ACE. Version #5 reflects the behavior present in VX ACE, where the result simply gets ignored because it just keeps processing the event commands without hesitation. Version #5 evaluates the script data but always returns a true value. That HAS to happen this way because it won't interrupt the processing by returning either false or nil as in past iterations.

Sometimes what looks like the most promising response to a certain event is not the best answer at all. Confused

Should people use that version? Thinking Or anybody else's solution?
That's for you as the user to find out. Laughing
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Messages In This Thread
RE: Script Commands Bug Fixes - by kyonides - 02-13-2025, 08:35 PM
RE: Script Commands Bug Fixes - by Zeriab - 02-26-2025, 07:53 AM
RE: Script Commands Bug Fixes - by kyonides - 02-26-2025, 05:45 PM
RE: Script Commands Bug Fixes - by Zeriab - 02-26-2025, 07:25 PM
RE: Thoughts on the Interpreter's Script Command - by kyonides - 03-03-2025, 03:56 AM

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