What's up, RMers?
Upon more testing, I notice the slowdown only happens when the battle animation and damage display are applied to all enemies. There aren't any issues in single attacks.
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On a basic project with this script in place, I don't see it.

With a party of eight (all the RTP heroes), I set Estelle's Bird Killer to an 'all-enemies' flag and saw no slowdown change with either battle animations or damage pops. It went from 40 to 39fps. Likewise, I changed Hilda's Mage class so she garnered Mass Fire with the same results.

Now, ... the script's update_phase4_step4 method could have been handled differently, using alias to insert the status window updte code instead of rewriting the method... But it does nothing to the animations (but would cause issue with anything that tries to attach code there too).

I think you have something else interfering.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Oh, my bad. Multi hit skills work just well in my game.

What's happening on this particular skill is that I'm using a common event to calculate and deal damage based on a variable. That's causing a slowdown when there's more than 4 actors in the battle.

Sorry for the misunderstanding.
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I wish I could say burnout has ceased but it's frankly just gotten worse. And while i have gotten a bit of work done here and there, I've mostly been really unproductive, especially compared to my team.

While Pjcr has yet to get me anything new, he should be back and with a solid working internet connection before this week gets too far along!

Xiie / Rune has however, gotten me something new... almost! Lilith turned out to be a tad difficult due to her crazy space window wings, but she is almost done!
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Next up will be Amberina, Patricia and potentially other Nekomata to follow.

Coyotecraft has also been a busy lad! While he has made a lot of progress on many things, his work on Gerald was the most sudden and out of nowhere, in that he more or less has finished.
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Gobbo boy is looking mighty dope, no?

I won't show much else, but suffice it to say Coyote is getting closed to finished with the work i gave him, and it was no small amount! He's away for the weekend but should be back monday.

Finally...
Remi-Chan
I confess I haven't done all that much work, while some may consider re-writing an entire scene a lot of work, it isn't all that impressive. Though i also did update some of the conversations sey up in the Naxxy's Lounge area, most notably Esperia and Fyori's dialogue. I even made a video or two showing that!


Enjoy~! Might cut some of it down.
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