KWeatherArea VX + ACE
#2
A New Script Port

Now this scriptlet has been fully ported to RMVX ACE! Shocked

At first I thought it won't need any modification to make it run on VX ACE, but I was wrong! Incredible It needed several changes because the developers had applied a lot of changes on how the options would be processed by the Game_Screen class.

Happy with a sweat One example of this was that it no longer relies on numbers but symbols to determine the current weather effect.

They also changed an instance variable's name and removed another one. Confused

Oh and the Game_Map's update method now accepts an optional argument. Indifferent

As a side note I will mention that I was forced to change the name of my Game_Screen custom method because it already existed in VX ACE. Sad
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List of Compiled Binary Executables I have published...
HiddenChest & Roole

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Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
KWeatherArea VX + ACE - by kyonides - 03-23-2025, 02:25 AM
RE: KWeatherArea VX + ACE - by kyonides - 03-24-2025, 03:42 AM
RE: KWeatherArea VX + ACE - by kyonides - 03-26-2025, 01:25 AM



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