Oh Remi dear Remi, hath thoust tapered off into obscurity, O' vessel of productivity?
No. I have just been so busy and my mondays (your sundays if you are American) have been so chockers for me that I've not had the chance or time to report. But I am here now to report just all the kinds of craziness me and my team have been up to!
Let's start with my own work, then.
Remi-Chan
Disk 1 Main Story Overhaul
It's pretty rare for a single line to NOT be rewritten between patches, but I've more or less done a full blown re-write from the beginning of Disk 0 until just shortly before the end of Disk 1 concerning the main story. This has given me a chance to better humanize, harmonize and flesh out several characters who before i felt weren't getting the love and attention they were due. Also fixing up some massive tonal issues and rewriting the Archangel Council to be a bit more sympathetic now, not to make them out as less or more villains, but more to work in favor of future story elements that may explain why they are behaving this way.
![[Image: wFljf07.png]](https://i.imgur.com/wFljf07.png)
Major work on making Sacreblu more likeable, as well as making Lumi a tad bit more tragic and so her only bit of backstory regarding her own trauma isn't a big mystery until Disk 2 unless you do a particular chain of events on Vahnus that can entirely be skipped.
![[Image: Lqp5zFk.png]](https://i.imgur.com/Lqp5zFk.png)
![[Image: cH9kUdC.png]](https://i.imgur.com/cH9kUdC.png)
In Disk 0 particularly, Yi is written much better now and is much, much more unsettling, making it feel even more like she is not so much a bringer of fear, but the very concept of it.
But that, this--- this is only the beginning.
Disk 1 Boss Main Story Battle Recodes
All six of the main-story boss fights (Pep, Svoli, Kara, Rolly, Tristy and Lyza) are done. The fight between Sacreblu and Koko has also been recoded, leaving only the optional boss fights for Highlord Naxon and the Blood Council remaining, and the latter of those I fully intend to do a huge remaster on, similar to the Edensent Emissary bossfight and my plans for the revamp of Tiramisa's boss fight.
I have not yet done the battle introduction for Lyza's bossfight, but all else is accounted for.
So! Here's two videos showing off the boss fights and writing that leads up to and trails off from it!
But yet, I have done even more!
Nekomata Additional Expressions
I got tired of the Nekomata only having one expression each, so I went and made edits of each, four for each one, before only Patricia and Amberina had that many.
![[Image: JHkcMJo.png]](https://i.imgur.com/JHkcMJo.png)
I'll share some screenshots in the maps and screenshots thread, I'll also post a video highlighting two of these lovely goobers over in my writing snippets thread.
While I have done other small things, none of it is noteworthy as all of that. I will be doing an expansion on Fyori's number of expressions as well, since both Esperia and Sacreblu have a bunch more than what they started with.
Pjcr
Raira of the Nekomata and L'soiv D'pes of the Nekomata
If you were perceptive a minute or less ago you may have noticed there were two new face sets with Pjcr's art style in the facegrid. Yes. He got me two files, one for Raira and one for L'soiv D'pes who isn't a Nekomata but she just fit well into the space.
![[Image: hu8nZ5c.png]](https://i.imgur.com/hu8nZ5c.png)
![[Image: jpGF91Q.png]](https://i.imgur.com/jpGF91Q.png)
Raira is more RiseDemos's design. So don't look at me! There are screenshots I will post in the apropos thread showing these in action.
Xiie
Senshi Sprite
Xiie continues on the Nekomata sprites, she had done Fire and Shadow, and recently Blood. next up is Arcane, and then Ice, Lightning, Water and Holy remain. She presently toils on Nankaina, the Arcane Nekomata.
![[Image: ZAQMeM1.png]](https://i.imgur.com/ZAQMeM1.png)
There will be a screenshot showcasing her in the apropros thread.
Coyotecraft
Yasondre Chub Edition
![[Image: oqah2DF.png]](https://i.imgur.com/oqah2DF.png)
She's so perfectly round and goopy, I love her! :3 Coyote has seriously been a life-saver in regards to more difficultly proportioned sprites.
No. I have just been so busy and my mondays (your sundays if you are American) have been so chockers for me that I've not had the chance or time to report. But I am here now to report just all the kinds of craziness me and my team have been up to!
Let's start with my own work, then.
Remi-Chan
Disk 1 Main Story Overhaul
It's pretty rare for a single line to NOT be rewritten between patches, but I've more or less done a full blown re-write from the beginning of Disk 0 until just shortly before the end of Disk 1 concerning the main story. This has given me a chance to better humanize, harmonize and flesh out several characters who before i felt weren't getting the love and attention they were due. Also fixing up some massive tonal issues and rewriting the Archangel Council to be a bit more sympathetic now, not to make them out as less or more villains, but more to work in favor of future story elements that may explain why they are behaving this way.
![[Image: wFljf07.png]](https://i.imgur.com/wFljf07.png)
Major work on making Sacreblu more likeable, as well as making Lumi a tad bit more tragic and so her only bit of backstory regarding her own trauma isn't a big mystery until Disk 2 unless you do a particular chain of events on Vahnus that can entirely be skipped.
![[Image: Lqp5zFk.png]](https://i.imgur.com/Lqp5zFk.png)
![[Image: cH9kUdC.png]](https://i.imgur.com/cH9kUdC.png)
In Disk 0 particularly, Yi is written much better now and is much, much more unsettling, making it feel even more like she is not so much a bringer of fear, but the very concept of it.
But that, this--- this is only the beginning.
Disk 1 Boss Main Story Battle Recodes
All six of the main-story boss fights (Pep, Svoli, Kara, Rolly, Tristy and Lyza) are done. The fight between Sacreblu and Koko has also been recoded, leaving only the optional boss fights for Highlord Naxon and the Blood Council remaining, and the latter of those I fully intend to do a huge remaster on, similar to the Edensent Emissary bossfight and my plans for the revamp of Tiramisa's boss fight.
I have not yet done the battle introduction for Lyza's bossfight, but all else is accounted for.
So! Here's two videos showing off the boss fights and writing that leads up to and trails off from it!
But yet, I have done even more!
Nekomata Additional Expressions
I got tired of the Nekomata only having one expression each, so I went and made edits of each, four for each one, before only Patricia and Amberina had that many.
![[Image: JHkcMJo.png]](https://i.imgur.com/JHkcMJo.png)
I'll share some screenshots in the maps and screenshots thread, I'll also post a video highlighting two of these lovely goobers over in my writing snippets thread.
While I have done other small things, none of it is noteworthy as all of that. I will be doing an expansion on Fyori's number of expressions as well, since both Esperia and Sacreblu have a bunch more than what they started with.
Pjcr
Raira of the Nekomata and L'soiv D'pes of the Nekomata
If you were perceptive a minute or less ago you may have noticed there were two new face sets with Pjcr's art style in the facegrid. Yes. He got me two files, one for Raira and one for L'soiv D'pes who isn't a Nekomata but she just fit well into the space.
![[Image: hu8nZ5c.png]](https://i.imgur.com/hu8nZ5c.png)
![[Image: jpGF91Q.png]](https://i.imgur.com/jpGF91Q.png)
Raira is more RiseDemos's design. So don't look at me! There are screenshots I will post in the apropos thread showing these in action.
Xiie
Senshi Sprite
Xiie continues on the Nekomata sprites, she had done Fire and Shadow, and recently Blood. next up is Arcane, and then Ice, Lightning, Water and Holy remain. She presently toils on Nankaina, the Arcane Nekomata.
![[Image: ZAQMeM1.png]](https://i.imgur.com/ZAQMeM1.png)
There will be a screenshot showcasing her in the apropros thread.
Coyotecraft
Yasondre Chub Edition
![[Image: oqah2DF.png]](https://i.imgur.com/oqah2DF.png)
She's so perfectly round and goopy, I love her! :3 Coyote has seriously been a life-saver in regards to more difficultly proportioned sprites.